Jul. 24th, 2016
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My 5 Questions:
1.What are your favourite memories of working on Eerie Indiana?
2.Are you still in touch with any of the cast and crew?
3.What's your own version of what was going on with Simon and his family in the show?
4.Eerie and Picket Fences - as a kid, why were you the go-to guy for slightly weird stuff?
5.What are you working on right now?
Although, since he has his Twitter handle, I don't know why he doesn't just ask him...
1.What are your favourite memories of working on Eerie Indiana?
2.Are you still in touch with any of the cast and crew?
3.What's your own version of what was going on with Simon and his family in the show?
4.Eerie and Picket Fences - as a kid, why were you the go-to guy for slightly weird stuff?
5.What are you working on right now?
Although, since he has his Twitter handle, I don't know why he doesn't just ask him...
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(for basic info on BGS see the company webpage here)
I haven't much hands-on with BubbleGumshoe, so I may get some of the more intricate details wrong, but the basics are simple enough. The system is stripped-down Gumshoe, so if you've already played Trail or any of the other Gumshoe products, you know the core gameplay already. The big thing to bear in mind is, as a teen, you don't have nearly as many points in your pools as your adult counterparts, so you need to be careful about ability selection.
The other thing to bear in mind is that, since this really isn't a combat-oriented game, you'll be spending much less on fighting abilities than in other Gumshoe products. This can be huge; combat abilities are a significant point sink in, say, Night's Black Agents, such that a minimum of 20 General pool points ought to be sunk into each character's fighting abilities. But since that isn't the case here, you're free to design quirkier character types.
Relationships are much more important than martial arts. Who loves you, hates you, likes you? Using these relationships propels the drama, but it also gives you access to a host of abilities you otherwise wouldn't be able to use. Friends with a cop? Then Interrogate, Forensics, or Cop Talk become available. Or a host of other benefits; really, the only limit is the players' imagination. Mechanically this works much as Network does in Night's Black Agents, except that where Network cannot refresh, these Relationship pools can.
( Read more... )
I haven't much hands-on with BubbleGumshoe, so I may get some of the more intricate details wrong, but the basics are simple enough. The system is stripped-down Gumshoe, so if you've already played Trail or any of the other Gumshoe products, you know the core gameplay already. The big thing to bear in mind is, as a teen, you don't have nearly as many points in your pools as your adult counterparts, so you need to be careful about ability selection.
The other thing to bear in mind is that, since this really isn't a combat-oriented game, you'll be spending much less on fighting abilities than in other Gumshoe products. This can be huge; combat abilities are a significant point sink in, say, Night's Black Agents, such that a minimum of 20 General pool points ought to be sunk into each character's fighting abilities. But since that isn't the case here, you're free to design quirkier character types.
Relationships are much more important than martial arts. Who loves you, hates you, likes you? Using these relationships propels the drama, but it also gives you access to a host of abilities you otherwise wouldn't be able to use. Friends with a cop? Then Interrogate, Forensics, or Cop Talk become available. Or a host of other benefits; really, the only limit is the players' imagination. Mechanically this works much as Network does in Night's Black Agents, except that where Network cannot refresh, these Relationship pools can.
( Read more... )
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SERIES PREMIERE: Winona Ryder stars as the mother of a missing boy in this new Netflix series, an eight-part supernatural thriller set in Indiana in 1983. For those old and warped enough to remember the 1991 TV series Eerie, Indiana, this may seem like a super-nostalgic blast from the past. And that may be a fair description of what series creators Matt and Ross Duffer, currently of Fox’s Wayward Pines, are after. For a full review, see Ed Bark’s Uncle Barky’s Bytes.
“The Duffer Brothers,” as they’re identified in the credits for Stranger Things, are twins with a jones for otherworldly events, secretive, diabolical authorities and, in this particular case, the 1982 Steven Spielberg classic E.T. the Extra-Terrestrial.
The limited, previous credits of collaborative Matt and Ross Duffer include Hidden and Fox’s ongoing Wayward Pines. But Netflix’s Stranger Things, which begins streaming all eight episodes on Friday, July 15th, clearly is their first full-fledged epic of sorts. Its parallels to E.T. become obvious but not to the point of anything resembling a full-blown remake. In fact, Stranger Things also can be seen as a nod to the much lesser known Eerie, Indiana, a short-lived 1991 series about hyper-imaginative, bike-riding kids intent on investigating and solving a series of strange happenings in their small Midwestern town.
“The Duffer Brothers,” as they’re identified in the credits for Stranger Things, are twins with a jones for otherworldly events, secretive, diabolical authorities and, in this particular case, the 1982 Steven Spielberg classic E.T. the Extra-Terrestrial.
The limited, previous credits of collaborative Matt and Ross Duffer include Hidden and Fox’s ongoing Wayward Pines. But Netflix’s Stranger Things, which begins streaming all eight episodes on Friday, July 15th, clearly is their first full-fledged epic of sorts. Its parallels to E.T. become obvious but not to the point of anything resembling a full-blown remake. In fact, Stranger Things also can be seen as a nod to the much lesser known Eerie, Indiana, a short-lived 1991 series about hyper-imaginative, bike-riding kids intent on investigating and solving a series of strange happenings in their small Midwestern town.