Nov. 27th, 2018

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I did wonder, three years ago when I bought Persona 4 Golden, whether I’d ever end up completing it. It was on the Vita, which I didn’t play. Supposedly it was a hundred hours long. It felt, some 15 hours in, like I was still in the tutorial. There were so many other games.

It fell by the wayside, despite me enjoying it. Then, around four months ago, I went back. I could have started from the beginning again, and perhaps, with hindsight, maybe I should have done, but after one hundred hours I’d completed it. Persona 4 Golden was great.

When I’d paused on it way back when, I was struggling to comprehend the Persona system. I wasn’t really enjoying the pressure to save people from the fog before the days ran out. building social links seemed unimportant and there were better things I should be spending my time doing. How wrong I was.

As I’ve mentioned before, the Wii U game Tokyo Mirage Sessions #FE gave me a better understanding. It’s the same sort of game (in fact, it’s a spin off of the same core series Persona is), but with everything simplified. Not easier, just less complicated. This worked in my favour – easing me into the Persona way of doing things. Going back to Persona 4 Golden with this knowledge let me concentrate on the differences, and I took to the Social Links properly, soon reaping the benefits.

The core game is pretty standard JRPG faire. Wander dungeons, fight baddies in turn based and element-sensitive combat. Level up. Fight harder baddies. And so on. If this was all of the game, it’d be pretty uninteresting, but the the interactions between dungeons add several layers to it. Not just story, but interest, secrets and humour. The characters are wonderful and full of depth, especially those who open up as you advance your relationship with them.

Speaking of relationships, it seems that most of the girls in the game can become romantically linked to you. Quite early on your mate Yosuke quizzes you on whether you prefer quiet and clever Yokiko or tomboyish but shy Chie. I picked Chie, and although you don’t actively pursue anyone, some time later my dialogue choices netted me her as a girlfriend. Which was great, until I decided to hug Rise because she was crying (the alternative was literally to stand there and watch) and suddenly I was a two-timing tart. Oops.

Over the course of a year (in the game), your team expands as you rescue more people from the fog. Teddie, Kanji and Naoto are added to your dungeoning party, although I never really bothered to enlist them. As time progresses you close in on who is responsible for the kidnappings and deaths although naturally, the obvious culprit isn’t to blame. In fact, nor are several other people, including three who actually confess. There are a number of endings, presumably bad if you miss the real villain.

I avoided some because I’d already realised that the obvious ending wasn’t the true ending, and then stumbled past another false accusation: There are a number of dialogue options you need to choose and luckily I picked the right ones to progress. I’d also been tipped off that I’d need to max out Marie’s Social Link, so having managed all that the final dungeon was revealed and upon completion, the true ending.

Or so I thought. Until I was corrected on Twitter and it seems I’d missed a further revelation. A reload, a careful conversation with everyone and an exploration of everywhere, and finally, the final final dungeon. And the Real True Ending Honest This Time No Really.

Persona 4 Golden feels like a teen drama mixed with A Nightmare on Elm Street, Love Hina, and Eerie Indiana. It’s emotional, surprising, with tonnes of firepower. Funzo, in game form. At times, it’s confusing. Or it’s addictive, stressful, funny and disappointing. Not being able to complete your planned dates, book reads, shopping or cinema trips because you’re panicking you have to kill some demons in time can annoy you, because who wants time management and a diary in a game? Eventually I realised that there’s time for most
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Hocus Pocus centres on its villains: the sisters Winifred, Mary and Sarah Sanderson, who maintain their youth by luring children into their house on the edge of the forest and draining them of their life's energy. The opening act takes place in 1693 Salem, in which the sisters are caught and sentenced to death by the villagers, though not before they kill a little girl, turn her older brother into a cat, and cast a spell so that they might return to life for a single night if a virgin lights the black flame candle on Halloween.

Why the spell is quite that specific is anyone's guess, but three hundred years later this is precisely what happens. Max Dennison is a newcomer to Salem, and in trying to impress his little sister Dani and classmate Allison, comes up with the idea to break into the old Sanderson place on Halloween.

One lit candle later, and the witches are back, hopelessly out of touch with the modern world, but still determined to prey on the children of Salem, leaving it up to Max, Allison and Dani to stop them.

Hocus Pocus wasn't a box office success at the time of its release, but has since become a cult classic and holiday favourite. This is not surprising: it looks like a television movie as opposed to a blockbuster (many of the sets are obviously sets) but the plot is sound, the characters engaging, and the balance between horror and humour nicely struck. Well, most of the time.

The child/teenage actors play things extremely straight, acting with the fear and urgency that any life-or-death situation would require, while Bette Midler (who incidentally calls this her favourite role), Kathy Najimy and Sarah Jessica Parker are busy chomping down on the scenery. It can be a bit jarring at times, but the whole thing captures a particularly appealing atmosphere: autumn leaves, gabled houses, oversized pumpkins... it's straight out of Sleepy Hollow or an Old World fairy tale.

Back in the day I had a crush on Omri Katz (I was a fan of Eerie Indiana too) but was also very taken with Allison (Vinessa Shaw) given how poised and self-assured she was. Dani (Thora Birch) was an epic brat of nightmarish proportions, but the three of them made an effective team in fighting and eventually defeating the witches. Doug Jones had one of his signature prosthetic-covered roles, and it's only the presence of the two inevitable neighbourhood bullies, as stupid as they are thuggish, that strikes a sour note.

But one detail I've always loved is the portrayal of Salem itself, from the enthusiastic schoolteacher, to the guy dressed as a police officer, to the restaurant worker who picks out an unlucky lobster: "alright, who's for the Jacuzzi?" None of them play any hugely important role in the story, but they add a real sense of character to the township.


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A Man Sits Alone at a Malt Shop (1076 words) by miss_nettles_wife
Chapters: 1/1
Fandom: Eerie Indiana
Rating: General Audiences
Warnings: No Archive Warnings Apply
Characters: Winston Chisel, Bartholomew Radford, Original Female Character(s), Original Male Character(s)
Additional Tags: Implied Alcoholisim, future!fic
Summary:

Who was Mayor Chisel, if he wasn't Mayor Chisel?

.......I really need to clear out all my half finished fics. So I finished this ghost in my machine from ages ago. Luv me some mayor chisel.

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