Jul. 11th, 2017

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[personal profile] froodle
Dave McCabe – Hi. Dave here, the writer and lead designer for The Darkside Detective. Lead dev Tracey (also, my wife) and I lived in Portugal for 6 weeks back in 2016 so when the interview with you guys came in, we were wheeled out of bug crushing hell to chat. Actually, a good portion of the game’s development and design was done in Portugal, in particular most of the final case was designed in a tavern in Tomar. Also during our time in Portugal, we were lucky enough to get to showcased the game at a dev meetup in Lisbon where we got to meet some of your devs and play some of the cool projects being worked on there. Lovely country, great people and exciting projects.

Ricardo Correia – You can’t, and don’t want to hide your main influences on The Darkside Detective. Still, do you want to tell us which are the pivotal games you guys played to create your game?

DM – I think it differs for each of us – the LucasArts games are in there, as are some of Sierra’s fare and a scattering of others. But really, 90s television has had a greater impact – Twin Peaks, The X-Files, Eerie Indiana, The Twilight Zone, The Simpsons, Buffy and so on. To us, the goal was always to build a Springfield-esque town, full of oddball characters, then drop them into Lynchian Americana and see how they got on. We had started work on the game before the 90s resurgence came about, but when we heard many of the shows that inspired the game were coming back, we felt like we were onto something good.

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