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Walking simulators get a bad rap. People have accused them of being boring or, most heinously, of not being games at all. The first charge only stands if you like your story delivered by bullet or bomb. The second is just plain false. While it’s true that the original walking simulator this decade, Gone Home, didn’t have a whole lot of interactivity beyond picking up objects and looking at them others like The Stanley Parable, Firewatch and What Remains of Edith Finch moved forward with this basic template to create an entire genre.
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