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(++ WARNING: This review contains spoilers for Episode 3 of Tales from the Loop ++)

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What’s more, for such a small town there’s already a great deal of big secrets out there. Eerie Indiana without the gags and minus the B movie call backs too.

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Based upon the iconic artwork of Simon Stålenhag, Amazon Prime Video's Tales From The Loop both lived up to my expectations and subverted them.

Set in an "'80s that never was", complete with clunky robots and weird science, it blends the idealised bucolic nature of small town life with the bizarre to create a genteel series of mysteries, a cocktail of old school Twilight Zone stories and more modern Black Mirror themes with the community spirit of Eerie, Indiana, and, yes, a modicum of Stranger Things.

People die and disappear, there's time and dimensional travel, but there is no real overarching plot, no monsters to slay, no Big Bad to thwart.

The show is more concerned with exploring the lives of people who live and work around The Loop, a subterranean research centre that is unlocking the secrets of the universe, making "the impossible, possible".

Rather than following a single - branching - plotline, this first season is more akin to ripples spreading out from an incident that occurs in the second episode ... and has an unexpected, heartbreaking, pay-off in the season finale.

While largely concerned with the family of Loretta (Rebecca Hall) and George (Paul Schneider), Tales From The Loop is eight, hour-long, stories where incidental, background, characters in one story often become the protagonist in another.

Although each story is largely self-contained, they are not standalone and certainly unfold in a set order, fitting together like pieces of a jigsaw puzzle.

Don't expect dramatic, pulpy action, instead this is thoughtful, methodical, and measured storytelling that demands your focus and concentration, and can grab you in the feels when you're least expecting it, thanks to its slowly blossoming narrative and the existential questions it poses.

Those familiar with the Tales From The Loop roleplaying game - from Free League - might come to this expecting a stronger Stranger Things vibe, with plucky youngsters solving cases under the noses of dismissive adults, but that's not the case here.

For instance, while Loretta and George's son Cole (Duncan Joiner) has an instrumental role in many of the stories, the balance of adult leads to child leads is about even.

Tales From The Loop stays away from many of the tropes associated with the 'kids of bikes' genre and Stranger Things (not that I'm bashing that show - I've never tried to hide my love for it - I just want to stress how different the two are, even though, at first glance, you might think they would be covering similar ground).

The cinematography and mise-en-scene of Tales From The Loop is simply phenomenal, possibly the best I've seen in this kind of television series, with many shots looking like they were photocopied straight from the pages of a Simon Stålenhag artbook.

Complementing this is the ethereal score by Philip Glass and Paul Leonard-Morgan, that accentuates the dreamlike quality of the stories, where not everything is explained, yet you accept it anyway because the characters do.
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A distinctly retrofuturist vibe. A small American town with a dark secret. A hidden laboratory where unspeakable experiments are performed. If you think it sounds familiar, you’re certainly not alone. In fact you’d be forgiven for thinking that Tales from the Loop, the latest offering from Amazon Prime Video, was nothing more than a shrewd attempt to replicate the success of Stranger Things.

Scratch below the surface though and you’ll find a show remarkably different to Netflix‘s smash hit. In contrast to Stranger Things‘ ’80s action stylings, Tales from the Loop is a calm and quiet anthology series more interested in small moments than bombastic set pieces.

Based on Simon Stålenhag’s art book and tabletop role-playing game of the same name, the series is set in an alternate-history version of 1970s USA. Here, the gaudy neon pinks and blues of shows like Stranger Things are replaced with a distinctly mustard-coloured pallette and vinyl wood-effect paneling everywhere you look.

Aside from this, the world of Tales from the Loop is full of familiar science-fiction iconography, from rusting mechanical arms to giant glowing pylons. Where Tales‘ style differs from a lot of ’80s-inspired fiction is how it places these weird and strange items in the middle of everyday life.

Characters in the show are not shocked to stumble on a robot in the woods, or snow falling upwards in a cabin. This blend of the extraordinary and the mundane is what made Stålenhag’s original vision so compelling and it’s great to see it translated so well to the screen.

A big part of what makes the show work is its anthology format. The series spends each of its eight episodes focused on different members of a small Ohio community who all live in the shadow of (or work for) an ominous experimental facility named The Loop.

This anthology setup means the show can jump around and introduce us to a host of characters, many of which recur in minor roles during episodes where they’re not centre stage.

Switching focus like this, and keeping familiar faces in the audience’s peripheral vision, turns Tales from the Loop from a procedural sci-fi show into something even more interesting. It becomes a multi-generational story with a town, and the ever-present Loop, at its core.

The show’s first episode sets the tempo when its enigmatic narrator, played wonderfully by Jonathan Pryce, declares “everyone in town is connected to the loop in one way or another. You’ll hear all their stories, in time.”

Its focus is broader than a single story or character arc and is much more about how the presence of The Loop impacts different people from different walks of life.

For instance, episode six dives into the personal life of a queer security guard, glimpsed in earlier episodes, whose obsession and lust send him spiralling into a surreal situation involving infidelity and parallel universes.

This episode is a prime example of the show using its science-fiction setting to explore broader, more relatable themes. Here, Tales from the Loop tells a story that is sure to resonate with many LGBTQ+ people, one about desiring to escape a small town and finding domestic and romantic fulfilment.

Beyond its structure, Tales‘ quiet and thoughtful tone also separates it from other shows and films you might have watched. In ’80s pop culture terms, if Stranger Things is ET and Gremlins, ie funny and low-stakes, Tales is Blade Runner – quiet and philosophical.

That also means, fundamentally, that the show is slow moving. Its cinematography, dialogue and episode pacing all take their time to get to the point. That might be too sluggish for some, but overall the effect is oddly peaceful.

Rather than over-explain concepts or lean on quippy comedy, Tales uses its musical and visual storytelling to do the heavy lifting – it’s interested in saying a lot with a little. Over the course of the series, it wants to talk about what happens to a company town when work dries up, or when there is a major accident at a factory. It wants to talk about what being in a family means, and what it means to say goodbye to an elderly relative.

In its second episode, arguably the show’s least action-packed, Jonathan Pryce’s character is moved to the foreground and we explore his relationship with his grandson. A particularly poignant scene sees the pair shout into an strange echo chamber, where the duration of the echoes indicate how long you have left to live. This scene, and episode, are not plot-heavy but they are emotionally rich and indicative of the kind of show Tales from the Loop wants to be.

It asks you to sit and soak it in. Don’t look at your phone, don’t think about the outside world for a minute. Like working on a puzzle or staring at a painting, Tales from the Loop is a dense experience you can get lost in.

If you ask us, that’s what we all need right now.
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In an age where digital entertainment reigns supreme, it’s quite surprising how much traction tabletop role-playing games are gaining. While there’s always something new to amuse ourselves to death with on our smartphones, consoles and PCs, there’s been a surge of interest in games that involve paper, pencils, dice, cards, and people.

For the most part, that interest tends towards Dungeons & Dragons, the world’s oldest, most successful and popular role-playing game and driven by the success of actual play shows like Critical Role and Acquisitions, Incorporated. But the truth is that there’s more to tabletop role-playing than serpents that breath fire and subterranean labyrinths.

Break out a notebook and get thee to a gaming store for I’m about to share great tabletop role-playing games featuring diverse settings, interesting character options and a myriad of compelling game mechanics. If you’ve always wanted to sit down and play make-believe with the rest of your friends, here are eight other possibilities you might not have considered.


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Tales from The Loop by Nils Hintze and Free League Publishing

If you like: Stranger Things, Eerie, Indiana, The X-Files

Inspired by the art of Simon Stalenhag, Tales from the Loop is set in an alternate 1980s where the suburbs are the new home for mysterious research projects. Players are the small-town kids watching their neighborhood change in the face of super science.

Straight out of the book, Tales from the Loop takes place in either the Mälaren Islands of Sweden or in the desert sprawl of Boulder City, Nevada, though options exist to hack its premise into your hometown. Using easy to understand rules, you’ll go on adventures discovering what the adults cannot or will not see in their own town.

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Imagine a setting in the 1980s and machines roam the landscape all connected to a mysterious facility and an equally mysterious power source used to generate various odd experiments that occasionally run rampant in your suburban life. The caveat? You’re all playing as kids, and only you can stop the machine menace. Free League Publishing released their ENnie awarding Tales from the Loop in 2015 which would later become of the “must play games” of 2017, and the game continues to grow with their first campaign book, Tales from the Loop: Our Friends the Machines and Other Mysteries.

You can acquire your copy of Our Friends the Machines and Other Mysteries here and currently, at the time of this article, the book is sold out, but there are plenty of 3rd-party distributors that should have copies available. Additionally, Free League Publishing launched a Kickstarter, Things from the Flood, that is meant as a sequel to Tales from the Loop. If you haven’t picked up your copy of Tales from the Loop, the game is essentially the Goonies meets Eerie Indiana, and it just works with all of these different niche genres.
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There was a made for TV film (possibly a series) I saw a decade or so ago (possibly longer). Very "Edge of Darkness" style techno thriller, that ends with an artificial black hole, originally created for clean energy, now taking more and more energy to contain it and the Government desperately trying to cover it up.

I remember one scene where a guy falls against the containment vessel, held there by the black hole's gravity, and is cooked by the microwave radiation being emitted.

I can't remember what it was called! Can't find a mention if it on the net either, I just remember a few fragmentary memories. It's really annoying me.

This is all because I am very much considering getting "Tales From the Loop", the 80's set RPG with old wierd technology in a nearly moribund scientific facility causing all sorts of "Eerie Indiana", "Stranger Days", "Town Called Eureka", "Warehouse 13" oddness to happen to the communities that live near it. It's all based on the beautiful retro futuristic art book by Simon Stálenhag, set in Sweden but with a secondary setting in Nevada. A new supplement, "Tales From the Loop- Our Friends the Machines & Other Mysteries" has a new setting where the Loop is actually under the Norfolk Broads in the UK, so that's a nod to all the UK players.

But I had already been imagining a setting called "Tales From the Line", a earlier prototype Linear Particle Accelerator (a LINAC) called "The Line", 15 miles long and based in deep tunnels in South Wales (where I grew up), superceeded by the Loop in Sweden but then given a new lease of life with two devices created in Sweden and shipped over that allowed it to wrap the particles around the ends of the accelerator and send them straight back down the second "barrel". These "Graviton Reflectors" would of course be microscopic black holes and, now, in the 80s, the facility is concerned almost entirely with keeping them under control and reducing the strange effects they have on the surrounding landscape.

I took my inspiration from the aforementioned TV show, but I can't find out what it was!

Highly frustrating.

Any ideas?

PS- Got it, it was the 1999 "Doomwatch - Winter Angel" (a pilot for a remake of the old 1970s "Doomwatch" TV series, although this was the only one made).
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Hace algunos meses reseñábamos con entusiasmo al juego de rol que arrasó con los Ennie Awards 2017, pero es que Tales from the Loop merece todo ese entusiasmo, hemos narrado las aventuras oficiales de Our Friends the Machines y el resultado no decepciona, pero debemos tener en cuenta un par de cosas al momento de decidir jugarlo, por eso decidimos hacer este nuevo artículo.

En efecto, cuando escribí sobre Tales from the Loop no pude ocultar cuanto me había gustado, puesto que como niño de los ochenta es genial ver un juego de rol dirigido especialmente a vivir aventuras en el mundo que conocimos y similares a las que nos acostumbramos a ver en TV y películas rentadas para VHS.

De pronto podríamos vivir la historia de It, o rescatar nuestro perro de un científico loco que quiere experimentar con él, como los chicos de la película sabatina de Disney Little Spies (sí, la del niño con el helicóptero a control remoto), e incluso algo como la película Small Soldiers, y eso es sencillamente maravilloso.

Sin embargo, todo ese entusiasmo fue antes de poder probar el sistema de juego dirigiendo una aventura, ahora hay algunas observaciones que podemos hacer con más bases.

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It is precisely in this where lies perhaps the greatest difficulty of the Tales from the Loop system, because for the game the resolution of the mystery is as important as the children being at home for dinner and living with the NPCs of their families, their boring and monotonous lives of day to day can not be forgotten and therefore the game director must take into account the intrafamilial relationships of each child, as well as their relationships between them and spin all this with the stories we are telling.

An example of this is the first chapter of Eerie Indiana called Eterna Pack, where the mother of Marshall, the protagonist of the series, is involved in a group of sales of products to store food by catalog in a boring urbanization of middle class without find out that behind these products there is a dark secret, that your child solves without her noticing.
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Dystopias are dreams destroyed, cities leveled, civilizations re-defined. But they don’t have to be apocalypses. These states of unease and decay can be subtle, almost dreamlike if done well, as if the future was bleeding into the past but no one knows where the cut was made. Artist Simon Stålenhag is a master of this brand of dystopia, and the first collection of paintings depicting his universe is a must-have for lovers of the genre.

Tales From the Loop is a gorgeous, hardcover book filled with 125 pages of art and story (the result of an enormously successful Kickstarter). It’s a journey through the fields and suburbs of a Sweden in the aftermath of a giant science project. The Loop, the colloquial name for a massive particle accelerator built below ground, and the scientific advances spilling from it, has changed the landscape. Children explore abandoned reactors. Partially sentient robots wander the chilled grasses. Or cause small town mayhem.

Almost all of Stålenhag’s paintings are accompanied by short stories in the style of childhood memories and recollections. They are well-written and provide just enough background to frame the beautiful vistas and mechanical hulks (and sometimes dinosaurs). But not everything is explained. Stålenhag gives readers just enough room to imagine — you can look at each piece a dozen times and dream up a new question each time.

Stålenhag was far and away my favorite sci-fi artist of 2015, and Tales From the Loop will show you why. His universe is a dystopia you wouldn’t mind exploring, one that oppresses you with mystery and beauty rather than drab soldiers or vacuous “you have this emotion, therefore you belong in this group” regimes. The Loop is sophisticated sci-fi buried under snowy Swedish dirt. And I can’t wait to dig deeper.

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