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[personal profile] froodle
If there’s one thing “Eerie, Indiana” has, it’s a penchant for imaginative ideas that are specifically skewered toward younger viewers, and “Who’s Who” is no exception. In it, a little girl in a family full of hyperactive boys (all with the last name “Bob”, herself included) learns that she can bring her drawings to life simply by signing them with an “Eerie” brand no. 2 pencil (initially at Marshall’s urging). Wanting a quieter, calmer family, she sits down to draw her ideal one…which consists of Marshall’s mother! Can he convince her to return his mother to him, or will the Teller family permanently be short one member for the rest of time?

This isn’t one of the more memorable installments in the “Eerie” pantheon, but it does introduce Harry Goaz as Sgt. Knight, which is basically a slightly more functional version of his character in “Twin Peaks”. It also paints a rather bleak (though watered-down) view of her life, featuring Sara using drawing as a means to escape the dysfunctionality of her home life. It will be an all-too-realistic portrait for some kids, but “Eerie” never seemed to be afraid of tackling any subject matter.

In fact, it's where “Eerie” seems to be most comfortable: When it’s taking adult topics and “watering it down” for kids, while still leaving enough realism and fancy to appeal to both sides of the spectrum. It’s a difficult balancing act, and overall it seems to do well with it, although in this episode it doesn’t take much digging to find the depressing undercurrent that holds it all together.

Take the scene where Marshall informs Sara Bob that his mother is there to pick him up. “Mother?” she asks quizzically, as if she’s never seen one before. And sure enough, a visit later on to her house reveals an uncaring, alcoholic father, complete with four young hyperactive brothers, all of whom look up to her to be the “mother”, and all of whom (minus the dad, who I don’t even think says a word) complain about all the things she has or hasn’t done for them. No one deserves this kind of pressure, period, but to have it all placed on a middle school child is rather dark stuff.

It's never even hinted at the fate of the mother, but whether she passed away, or ran out on them doesn't really matter. Actually, I kind of like that it's never touched upon...most shows would use it as a chance to throw in some corny sob story as a way to extract emotional resonance from the episode, but this show gets enough of that without it. We can already gather Sara's loneliness and isolation from the way she reacts to the world around her, and that speaks louder than any backstory could.

This being said, the episode feels a little half-baked, and wasn't really all that interesting. Of course, Marshall gets his mother back (no spoilers here) and Sara reverts her family back to “normal” after reversing it so that they served her instead, but with an additional caveat that keeps them in line. It's all so...”linear” and straightforward compared to many of the other episodes, and that's enough to make it unsatisfying. It has a couple of laughs, and is far from terrible, but as far as this series goes, it's definitely one of the weaker efforts.

EPISODE RATING: 5/10
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[personal profile] froodle
Well what do you know? As it turns out, the writers of “Eerie” didn't get out all that they had to say about death in the last episode, and have turned around immediately to tackle the subject head-on yet again.

If you're so cold and heartless that you can't give the show anything else, you at least have to admire it for the casting choices: It seems the special guest from every episode has gone on to do some pretty big things in Hollywood. For example, Danielle Harris, from the last episode, would go on to become popular for her voice role on the Wild Thornberry's, as well as her live-action roles in Rob Zombie's Halloween remakes. Here, we have a young Tobey Maguire—who looks eerily like current Tobey Maguire—playing the role of a ghost.

That ghost is Tripp McConnell, and he is awakened when Marshall finds an old letter in a book at the local bookstore. After the initial shock of finding a man from the 1930s hanging around the bookshelves wears off, Marshall picks up on what Tripp is trying to urge him to do: Deliver the letter to its intended recipient.

You see, Tripp was deeply, madly in love with one Mary Carter 62 years ago, and they were certain to be wed. But then Tripp got some cold feet and left Mary out in the cold, something she has never forgotten, or forgiven, all these years later. But that can be the problem with life: not everything is always as it seems. In this case, the only thing Tripp did wrong was get killed, and that’s what prevented him from marrying his childhood sweetheart, something she has been oblivious to for all the prevailing years.

Since Marshall was the one that discovered the letter, then Marshall is the one that is required to deliver it to Mary Carter in this current day and age, 62 years later. He refuses quite a few times, finding Tripp to be a rather annoying chap, at which point Tripp has to rely on his ghostly cunning to get him to change his mind: He wins over the Teller family with his ghostly charm, earning an invite to stay for dinner. Marshall isn’t too keen on seeing this happen, so he reluctantly agrees to help him, on the grounds that he leaves him alone afterwards.

Thankfully, the myriad of possible pitfalls that one could face when searching for a person after six decades, are all conveniently avoided: Mary still lives at the exact same address as she did all those years ago, with her granddaughter, who happens to be Marshall's age. At first Mary thinks Marshall is lying, until she reads the letter, and then learns the truth about Tripp's fate.

The ending of this one is actually pretty similar to “Heart on a Chain”, now that I think about it, with the two lovers reunited in the afterlife, something we can see coming from the outset (though it's not as creepy as it sounds, as Tripp sees Mary the way she was when they were together, as opposed to the old decaying hag that she has become). This one is a little less devastating, simply because we’re dealing with an old woman versus a young one (and old women are always considered expendable in today’s society), but it’s still a pretty hefty emotional saga for a young adult to sit through. Nevertheless, with two themes so closely intertwined to one another, I think it would have made more sense to space those two apart a few episodes, rather than have them be back-to-back installments.

Also a little bizarre is Marshall's initial refusal to have anything to do with Tripp. Here is a kid that goes out of his way to investigate weird goings-on in Eerie, and so for him to get offended by Tripp's simple request, simply because he “feels like” he's trouble, just seems out of character, especially since Tripp does nothing to garner such feelings. Sure, he comes off as rather arrogant in their first meeting, but isn't rude or offensive in any specific way. Just a weird way for a “hardened” investigator of the macabre to act.

When the dust settles, this is a pretty decent episode, but by leaning heavily on many of the same themes that the previous episode dealt with does it no favors.

EPISODE RATING: 6/10
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[personal profile] froodle
When I read a brief synopsis for the seventh episode of “Eerie, Indiana”, I was intrigued. It’s not every day that you find a show geared toward young adults (and, perhaps arguably, even younger than that) willing to tackle the subject of death at all; it’s even less common to see a show do it in such a frank, straightforward way. I was finally starting to appreciate the town of Eerie and its characters, but this wallop of an episode helps to prove just how daring this show really was, at least in terms of its intended age group. Its characters aren’t mindless caricatures quickly thrown together for the sake of ratings, but rather fully realized people. Even the adults in this show, such as Marshall’s family members, who are usually made stupid in shows so that the younger characters—the ones audience members would be most likely to relate to—can be intellectually superior, are immediately likable, and always encouraging to their son's interests, no matter how weird or “out there” they may be.

In this one, there’s a new girl in town, and both Marshall, and his friend Devon Wilde, are immediately smitten with her. She is Melanie, but she is no ordinary girl: she has a weak heart, and is on a list to receive a transplant that can elongate her life. Unfazed by this development, the two kids engage in friendly competitions, each one trying to impress her more so that they win her fragile heart; it’s Devon’s wild-child persona, vs. Marshall’s good-guy routine, and just like in real-life, it’s obvious which one she favors, and it ain’t Marshall.

Then Devon is struck and killed while carelessly riding his skateboard in the middle of the street.

One thing that sets this apart from similar shows of its ilk is the relationship between Devon and Marshall. While they both are fighting for the same goal, they still put their own friendship above all else: Devon even asks Marshall if he minds if he asks Melanie to the school dance, and Marshall puts aside his own feelings to let it happen; Marshall is upset when a careless Devon nearly gets run over by the same milk truck that finishes him off a little while later. It never devolves into a mean-spirited rivalry, which is the standard story arc that these stories lead to, and it's refreshing that “Eerie, Indiana” doesn't sinks into that same level of tired mediocrity.

After Marshall learns that Devon was struck by a truck, he rushes to the hospital, where he meets Melanie, who informs him they found a heart for her. At that precise moment, Marshall puts two and two together, and figures out that Devon has passed on, and it is his heart that will be implanted inside her. It's pretty heavy stuff so far (oh, it gets even stronger), but nice to see a television show that doesn't assume its audience is comprised of idiots that need everything spoonfed to them, so I can definitely appreciate the strong subject matter.

Anyway, after she receives the heart, Marshall notices that her personality changes. She's no longer a shy, innocent girl, but a daredevil who takes chances and whose favorite line is: “Live fast, die young, and leave a good-looking corpse”...which happened to be Devon's favorite quote! Marshall doesn't like this change, and urges her to let him go and move on. He assures her that everyone is sad he's gone, especially him since he was one of his best friends, but that life doesn't wait and it's the only thing she can do. She reluctantly agrees to try to do so by kissing him...only to have her heart malfunction. It's just a minor glitch—the moment they pull away everything returns to normal—but it's enough to cause alarm. Is Devon controlling her from beyond? In the end, Melanie agrees to let Devon go, but tells Marshall she isn't ready to be in a relationship so soon, and they part ways, with Marshall joining Simon and Melanie going her own separate way.

[SPOILER ALERT]
But as sad as this episode already is, it’s about to become emotionally shattering: As Simon and Marshall happily make their way for the cemetery exit, we see a figure walking slowly in the background, heading toward an off-screen Melanie. After a little bit of squinting, I realized it’s the FUCKING GRIM REAPER. Then, a light shines on the angel on Devon’s gravestone, complete with the heart pendant that Devon got for her, at which point a lone tear drips down, indicating that he is claiming her so that no one else can have her. Holy shit.
[END SPOILER ALERT]

This is about as perfect as a thirty-minute episode of young adult/children's TV can be, with heavy subject matter handled with maturity and an uncommon straightforwardness that flies in the face of the bland watered-down sameness of many such shows, even today. The way the Tellers handle Marshall's new “girlfriend” the few times she is over, is so adorable, you just can't help but fall in love with them. I know early on in the season I mentioned that Marshall and Simon are completely boring and don't have the kinds of personalities that make good leads in a show, but it is these exact traits that have actually made me completely change my mind: They are you and me. They are everyday children with wild imaginations and big dreams, kids with big hearts and a loving family (well, not in Simon's case, but the Tellers frequently take him in as their own).

This show has slowly been growing on me, and I was beginning to realize its potential; not even I could have realized the near-perfection that it was capable of when everything came together in harmony. This is a devastating, must-see episode, and the pinnacle of what "Eerie Indiana" had to offer.

SIDE NOTE: After harping on how weak Joe Dante-directed episodes were compared to others, I have to immediately take that back, as he was the director of this one. It's not just the pinnacle of the series, but might be the pinnacle of his career.

EPISODE RATING: 10/10
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[personal profile] froodle
Well, ladies and gentleman, this might be it: the “breakthrough” episode of the series. As with all previous episodes, you can ignore the title...there's nothing here that will be scary for any child over the age of three, nor is it the show's point to scare. What it is, however, is a clever play on the typical “switch parts” trope, in which Simon's crazy brother, Harley, ends up in a mummy flick. But, as Marshall and Simon wonder, if he's in the television, then where's the mummy? In their house, of course!

It all starts on Halloween. For reasons never made clear, Simon's younger brother, Harley, who looks like he'd be the perfect age for trick or treating, is forced to stay at home and be babysat by Marilyn, Marshall's mom, while he and Simon go out monster hunting. At least, that's how the night's supposed to go. But as we already know, things in Eerie, Indiana often don't turn out the way they're supposed to. In this case, Marshall's father is stranded with a dead car, so Marilyn has to go pick him up. This leaves Marshall and Simon in charge of Harley.

Trying to make the most of the situation, Marshall decides to have Simon unwittingly film Harley playing with lizards, in the hopes that what transpires will be funny enough to win $10,000 on a certain home video show. That plan doesn't take long to backfire, and before Marshall knows it, he has a lizard of his own down his pants.

So they set Harley up in front of the television, forcing him to watch “Bloody Revenge of the Mummy's Curse” while they plan on keeping themselves busy. Bad luck follows poor Harley, though, and after biting down on the remote (?), he ends up in the mummy movie, while Marshall and Simon now have a mummy of their own to deal with. They might not have been able to go monster hunting, but one certainly found them!

As it turns out, this isn't a real mummy, but rather the actor that plays the mummy: self-proclaimed “international star” Boris von Orloff, a curmudgeonly old man who's been dead for fifty years. They hatch a plan to reverse the effects and send Boris back into the set of his own movie—which Harley is trashing. The scenes of Harley knocking stuff over and causing general havoc while the female star, who's stuck in the movie's loop and thinks she's being chased by the mummy, simply runs away and screams the whole time is the kind of thing that makes “Eerie, Indiana” special...it has a unique self-awareness missing from shows in general these days.

This is the first episode where everything felt like it was firing on almost all cylinders for me. The writing is pretty sharp, there are more than a couple laugh-out-loud moments...even a risque sex joke finds its way in there (courtesy of Marshall's stranded mom and dad). It's kind of a shame that Cindy continues to exist only in the background...it's like the creators were forced to include a cute female character, but didn't have any way to utilize her (though listening to her reciting shapes based on boys from her school, which she does on the phone to a friend, is pretty funny).

With all this in mind, I'd have to say this is the best episode yet, and the perfect example of what this show could be when it was on its A-game. I honestly have paid no attention to who's directed what thus far (until right now, obviously), but of the five episodes I've watched, Joe (Gremlins) Dante has directed three of them, with two going to Pillsbury...and in a blind viewing, I've disliked two of Dante's, and loved both of Pillsbury's. Who would have expected that, coming from a man whose most notable works are Free Willy 3, and the classic Lifetime film Fifteen and Pregnant?

Hopefully it can build off of this and continue on its upward trajectory.

EPISODE RATING: 7.5/10
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[personal profile] froodle
My, what a difference a week can make! I watched this episode with my wife over a week ago, and was pretty disinterested in the story; it had a clever idea, as most of these do so far, but it wasn't particularly funny or engaging. Then, one thing lead to another in real life, and I never had time to write this review, setting me up for a re-watch that I was absolutely not looking forward to. While the bad news is that it's still not one of my favorite episodes, the good news is that it was more enjoyable than I remember it being just seven short days ago.

More weirdness abounds in Eerie, Indiana when Edgar Teller's briefcase suddenly vanishes into thin air...almost quite literally. Now if this were just an ordinary briefcase, that would be bad enough. But this briefcase has a petroleum-based banana flavoring that Edgar will be pitching to higher-ups at Things, Inc.; if they like what he's done, then it could be their next big project and lead Edgar to fame! If it's lost, on the other hand, then he will most certainly lose his job. Compounding the problem is the briefcase's history: it was an anniversary gift from Marilyn, so she feels like him losing it is a personal jab at her. Uh oh! Can Marshall and Simon get to the bottom of the mystery before the Teller family loses everything?

Well, of course they do! Marshall and Simon concoct a plan to lose something on purpose, just to see where it winds up. In this case, it's a large piece of luggage...that Marshall hides himself inside! Sure enough, he is whisked right off the street by Al, an older gentleman played by Dick Miller (one of those guys that you will look at and go, “Oh, I've seen him in something before!”), and then dropped into a hidden tube in a back alley moments before Simon can find him.

After a scary drop through a series of tubes with Argento-esque lighting, Teller ends up in a strange place run by a strange old man known as Mr. Lodgepoole. The large warehouse-style room is completely packed with random items; this is, as we learn, because Marshall has ended up in the “Bureau of Lost” the place where things go when you lose track of them. Well, to be fair, the reason people lose track of them here is because Al steals stuff right out from under people's noses.

Marshall wants to track down his father's briefcase to save his family, but Mr. Lodgepoole informs him that this is not a lost and found...in fact, he even has some troubles getting out the “f” word! It is instead a ploy to stimulate the economy. After all, as Mr. Lodgepoole testifies, if no one lost anything, then why would they have a reason to buy these things again? And if nobody's buying anything, then that sets us up for an economic crash of epic proportions (“You mean like the one when that actor guy was president?” Teller humorously asks).

Unlike most of the other episodes I've seen, this one has a nice little positive message thrown in there. After all the effort Marshall put into getting the briefcase back, it turns out that everything worked itself out: the banana goo that Edgar lost in his briefcase turns out to be part of a failed experiment, so there's no need for it (“It turns out people couldn't get the taste of diesel out of their mouths.”), while Marilyn forgives Edgar by buying him a brand new briefcase! There is no love lost and the episode ends on a happy note, with the family returning back to normal. Things don't go quite back to normal for Mr. Lodgepoole though...

The general pointlessness of this episode is its most endearing quality, but also its biggest flaw: It feels too pointless, especially for general audiences accustomed to the typical Saturday morning cartoons. The fact these items are just being taken (well, Lodgepoole takes offense at that term, deeming them “lost”) for no reason makes for some humorous moments, but it doesn't really lead to any kind of resolve, besides Lodgepoole's fate, and the simple message that love can fix anything, which could have been done in a much more straightforward manner (though, granted, it wouldn't have been an episode of “Eerie, Indiana”).

After the surprise strength of “ATM With a Heart of Gold”, this episode once again sets the series back a bit, though not nearly as far back as Dante did with his own “The Retainer”. Once again, it feels like a case of the show being weird for weirdness sake, rather than centering its weirdness around a common theme or clever idea.

EPISODE RATING: 5.5/10
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[personal profile] froodle
I didn't know what to expect going into this one, and with its lighthearted title, I was not looking forward to it in the least. I mean, I gathered that an ATM was going to be generous with its money—that much is obvious from its name—but how could that be made eerie, funny, or even remotely interesting? And after the debacle that was “The Retainer”, I was preparing for what could have been an early downhill slide for the entire series. Instead, it was the biggest surprise of its only season thus far, and while that might not sound like a huge accomplishment given that we are only three episodes in, I honestly mean that in the sincerest way possible.

Once again this story centers around the Teller family: The father, Edgar, has created an automated ATM that aims to be the friendliest such machine ever invented. To hammer this home, he gives it a computer-generated face, and some AI, allowing the smiling machine to offer up conversations and friendly banter with its users. The town doesn't really seem to care, though, as only a handful of people show up to its unveiling in a scene that would be sad if it weren't so funny.

Marshall has been spending a lot of time with kids his own age, which has left Simon all alone with no friends. Naturally, he turns to the talking ATM for companionship. The friendly machine, named Mr. Wilson, strikes up a friendship with Simon, and frequently hands him loads of bills, even though he does not have a bank account. This proves bad for the residents of Eerie, whose town goes bankrupt thanks to Mr. Wilson. But Simon doesn't care, because he's the one benefiting from the disaster. And why should he? He has everything he could ever want, the attention of older girls, and kids that were making fun of him now all want to be his friend. Can Marshall convince him to return his money and save the town? Or will Simon's obsession with the money be his downfall?

This episode plays its ridiculous premise for laughs, and that is why it manages to succeed. The (intentionally) cheesy scenes of Simon moving up the popularity ladder, simply because he has a virtually limitless supply of cash, function as spoofs of high school dramas and are well-executed. Mr. Wilson, on the other hand, is perfectly creepy, his nerdish computer-generated face and soothing, yet somehow haunting, voice suiting him very well. The way he “skips” is also a nice touch, and a rather realistic testament to early '90s technology. In other words, the effects are excellent in this one, and a large reason why it works at all.

I think the biggest drawback for me—and it's a big one--is that this episode breaks character for Marshall, by having him pick a group of popular jocks over his own friend. I understand that it's required for the rest of this episode to work, but considering how inseparable he and Simon are for the rest of the series, it just feels tacky, and not at all true to the series. Even after Marshall admits that the excitement of hanging out with them has worn off, he continues to hang out with them, despite getting nothing out of doing so...which paints him three episodes in as rather selfish and one-sided, something that couldn't be farther from the truth as the series wears on.

Overall, this one is still way better than I was anticipating, but is a far cry from the best this series has to offer.

EPISODE RATING: 6.5/10
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[personal profile] froodle

The story structure for “Eerie, Indiana” takes an interesting twist in this second episode, which is a story relayed to us by lead character Marshall Teller. In the introduction, told in the present time, Marshall’s parents are confused when Marshall is terrified of getting a retainer. As we soon learn, it has nothing to do with the fear of pain, or the fear of being made fun of, but rather because of what happened to the last friend of his that got one…

That friend was Steve Konkalewski, whose teeth refuse to straighten after five years of visits to a mad dentist. The evil tooth-doctor makes for him a “special” retainer, one that gives him the “gift” of hearing what dogs are thinking. In a rather interesting twist, dogs only appear to be friendly on the outside, a front because they are eventually planning to take over the world, something Steve figures out thanks to his newfound ability.

Marshall and Simon, his closest friends, quickly put two-and-two together after a series of odd occurrences, and develop a hunch that he can read the mind of dogs. To test this, Marshall uses a rather absurd experiment: He places a paper bag over Simon's head, then flips a coin and shows it to a dog. Once Steve is able to accurately read the outcome of the coin flip—via the dog's eyes—they are convinced of his superpower. (Would a dog really have an understanding of “heads” and “tails”? Am I putting way too much thought into this?)

This is a minor breakthrough, but Marshall is more intelligent than most kid's show heroes: He understands the absurdity of the whole situation, and realizes that no one will believe them without proof. And so he creates a recording device so that he can capture the sounds that Steve picks up via his retainer (the scenes of them trying to move him around like an antenna to get better reception is pretty clever stuff, despite the obvious outdatedness of it all). Well he also inadvertently picks up some nearby chatter, which leads him to a dog pound known for a high rate of euthanasia. (This is a show for kids?)

Earlier in the episode, an evil kennel warden is attacked by a lone dog who doesn't take kindly to the way the man treats the mutts (he even threatens to “toss them into the chamber”, which looks eerily like a cremation chamber). When our heroes arrive to find the source of the chatter (which are chants of “Freedom!”, by the way), there is a lone bloody bone propping open the door...obviously the bone of the warden, who was picked clean by the dogs. This is a show for kids?

Anyway, the canines don't appreciate Steve being able to monitor their thoughts, so they demand he gives them his retainer. The only problem? It's stuck to his face and he can't get it off. The flashback ends with the dogs chasing him out into the streets, at which point they presumably attack him, kill him, and forcibly take the retainer for themselves. I arrived at this conclusion because we flash back to the present, where Marshall has his own retainer, and calmly explains to a familiar dog that his retainer doesn't allow him to hear the dog's thoughts...and the dog responds by coughing up Steve's old retainer, leading Marshall to contemplate the possible fate of his friend.

It's not a very good episode overall, mainly because it lacks the joyful absurdity of the premiere. There are precious few laughs, and none of the off-the-wall fascination from the first one, making this one feel like a complete dud. Steve just isn't really all that fascinating of the character to center an entire story around, and the retainer idea—while it's clearly going for the offbeat—never gets its feet off the ground. On the flipside, I'd say that Marshall's blandness is already starting to grow on me...it's a welcome change from the over-the-top characters in most such shows.

Regardless, I'd file this one under “sophomore slump” for sure.

RATING: 4/10
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[personal profile] froodle
The thing on the doorstep wore an eye-patch and a well-groomed goatee that did nothing to distract from its lumpy and yellowish face. It grinned a curdled grin half-hidden behind the heavy black barrel of the gun gripped in the misshapen fingers of one hand. Moving in slow increments of congealed time, it raised its other arm and pointed one slimy digit at Marshall Teller, who recoiled in fear and revulsion.

“Give it your wallet!” snapped Syndi, her voice muffled by the sleeve pressed against her mouth and nose in a futile attempt to block out the stink of rotten dairy.

Marshall opened his mouth to protest the loss of his hard-earned paper route money and accidently inhaled. Retching, he fumbled for the neon green Velcro wallet in his back pocket. He tossed it at the creature’s oozing feet, then backed up towards the dubious safety of the family sofa.

The horrible being born of evil and things forgotten at the back of the Teller refrigerator scooped up six weeks of tips and, still smiling, shut the door behind it as it left.

“I told you that milk was bad,” said Edgar.

Marilyn surreptitiously plucked the ForeverWare catalogue from the bin.

Read the rest of the Teller Family History here )

Read the rest of the Milkman verse here )
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[personal profile] deifire
Today's prompt fills
Pairings: N/A [Well, there's background Marilyn/Edgar in one (another canon-era fill!) and a certain amount of coupling going on in another, but otherwise...]
Rating: T


Prompt fill: outdoor sex

Prompt fill: love

Prompt fill: hot tub

Full challenge rules and all fills from the beginning
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[personal profile] froodle
The bright-coloured tablecloth was all but invisible beneath piles of takeout containers. The Dragon of the Black Pool’s logo glittered red and black against the waxed white boxes and plumes of savoury steam rose from the opened cartons, filling the kitchen with the salty scent of moo shu pork, shrimp fried rice and chicken chow mein.

Marshall reached for the clear plastic bag containing a handful of golden-brown fortune cookies, selecting one at random. He cracked it open with one hand, the other forming a protective circle around the sweet and sour pork balls that his sister was eyeing covetously.

“Run,” said the little slip of paper nestled amidst the crumbs. “Run far, run fast.”

Marshall didn’t hesitate, dropping the shattered cookie remnants onto the grubby kitchen linoleum and sprinting out the back door as though pursued by those few Hounds of Hell that Simon hadn’t managed to socialise yet.

“I told you that would work,” said Syndi, picking up the pork balls and spooning a generous portion onto her plate.

Lisa-Marie Prescott shook her head in amazement, dislodging a tidal wave of glitter from her jet black pompadour.

“You guys haven't changed,” she said. “Suspicious minds, both of you.”

Read the rest of the Teller Family History here )

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Eerie Indiana

July 2017

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