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[personal profile] froodle
Aaaah, “Reality Takes a Holiday”, perhaps the most famous of all “Eerie, Indiana” episodes. And rightfully so, because for the first time, or at least the first time in a while, it feels like the show is dictating everything on its own terms. I've complained in the past about many things in this series, even though I like it: the pointlessness of certain characters (Dash-X and Syndi spring to mind), the uneven balance of creativity (some episodes seem like the show was trying to set a new standard for young adult shows, while others felt like they were just trying to blend in), etc., but I have to say that they wisely saved (one of) the best for last. This isn't just a great final episode of a children's show; this is a great final episode, period. (I guess this comes with an asterisk: This was the final episode of the original run. A nineteenth episode, which is not very good, was added on after the show was syndicated.)

It starts off a day like any other: The Teller family, plus Simon, are sitting around the lunch table, trying to beckon Marshall into going with them to see Revenge of the Corn Critters (a film the Wilson Twins give “two fingers up”, to which Simon jests, “Which fingers?”), the sequel to the popular first film. Marshall, per the usual, doesn't want to go, if for no other reason than everyone else does; he stays home while the rest head off to see the movie.

While he's outside, seeing them off, he decides to check mail. And there, in the mailbox, is a copy of a screenplay. A screenplay for a show called “Eerie, Indiana”, and an episode titled “Reality Takes a Holiday.” Confused, he reads through the first couple pages, which are a word-for-word repeat of the conversation he just had with his family. He re-enters his house...only to find his entire family sitting there, staring at him. Wait, didn't they just leave? His father utters a sentence to him, he repeats it back, and then Edgar loses it, cursing his inability to remember his lines. “Cut!” says a voice in the background, and everything is revealed to be nothing more than a set in a studio soundstage.

It all seems like a joke, and one that only poor Marshall isn't in on: He seems genuinely baffled when people keep referring to him as Omri (his “real life” name), and telling him that he is screwing up lines that he had no idea he even had. Amidst all the chaos and anger of the people around him, all he wants to know is, “What happened to my house?”

There's some inspired humor in the complete change between the way the characters act on the show, and their real-life personas: For example, Justin Shenkarow (who plays Simon), goes from sweet and innocent, to an egotistical maniac who consistently likes to harass women (he tries hitting on Julie Condra, who plays Syndi, provoking a slap at one point), and yell at his agent over his own personal cell phone in between takes. Francis Guinan (Edgar), throws on a sweater as a scarf and speaks with the accent of a sophisticated gentleman (“Really Omri? These lines aren't that hard to memorize. It isn't as if we're doing [laugh] Chekhov.”) And so breaks the fourth wall: Everyone is aware they are part of a television show, except for Marshall, who is actually stuck in character. Pretty clever, right?

In trying to escape his reality, he runs out of the indoor set, where he ends up on the studio lot. Dozens of people are moving about, carrying props and backgrounds, to the many soundstages nearby. This is when Marshall hears a familiar voice, and enters into The World o' Stuff, run by Mr. Radford. Radford doesn't appear to be “in on it”, as he refers to Marshall by “Marshall”, and seems to be a real shop owner. But when Marshall tells him his problem, Mr. Radford pulls out a copy of the script, telling him the answers always lie within those pages. They skip ahead to find out how everything is resolved...only to discover that the ending of the episode hasn't been written yet!

Figuring that if there's a script, there has to be a writer, Marshall heads to the office of Jose Schaefer (a combination between the names of the two series co-creators) to get to the bottom of this. As it turns out, Dash-X is planning on having Marshall killed off in this episode, an idea that Jose is on board with. This will allow Dash to take over as the new lead. But since everything is real to Marshall...does that mean that he will literally die in real life?

He doesn't intend to find that out. Instead, he sneaks into Jose's office and re-writes the ending to the episode, giving it to Jose's secretary to deliver to the production crew. Marshall shows back up on set, where they are excited to see him, and joins his acting family at the dinner table from the first scene. What is taking so long for the rewrite to arrive? (It's the 1991 printer, which has to make enough copies for everyone on set). He stalls for a few moments, while Dash is relishing the opportunity to kill him. Then, at last, it arrives.

Marshall closes his eyes in relief...only to discover his onscreen family staring at him when he reopens them. They're still waiting for an answer. Is he or isn't he going to see the movie with them? Shocked, Marshall gets up and looks outside, where he sees neighbors enjoying a beautiful summer day; he's no longer on a set, but back to real life! As a token of thanks, he agrees to see the movie with his family, but a page of script catches his eye...

I've said it a million times over the course of these episodes, but this show was always at its peak when it wasn't afraid to do its own thing, and it certainly wasn't afraid here. The entire installment, from concept to execution, is pretty close to genius. It doesn't quite usurp “Heart on a Chain's” place on the throne as the best this show ever produced, but it's easily the best example of the show's trademark lighthearted quirkiness. (Listening to Syndi berate Marilyn for getting a tattoo by saying, “Self-mutilation is playing right into the hands of the male power structure,” is a thing of beauty. So too, is Marilyn's response: “It's my midlife crisis. You'll know what it's like in ten years.” So too, again, is Syndi's response: “Fifteen.”)

It would be impossible for one episode to completely justify the sudden appearance of Dash-X, but this one deserves points for trying. We've always known that he has always been drawn into situations for selfish reasons (usually involving beefing up his bank account), so to see him try to oust Marshall so he can take over as the show's star comes as close as possible to explaining his role in the show, in an almost "meta" kinda way. It feels like he was working “undercover” to get what he wanted all along, helping Marshall out to gain his trust so he could ultimately tear the rug out from under him...for good.

This would be the perfect episode for those looking to get into the series and see some of the best it has to offer, but I'm hesitating to recommend it in that regard, because many of the remaining episodes just don't reach its lofty heights. Besides, who eats the cherry on a sundae first? It's best to save it for last, knowing that there's always a light at the end of the tunnel, should you ever want to quit watching the series. I'm not certain this would go down as one of the great farewells in episodic television history, simply because I don't watch enough full series to make an accurate statement on that, but I am fairly certain that a strong case could be made.

EPISODE RATING: 9/10
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[personal profile] froodle
Sometimes, things that should be pretty obvious, don't appear that way until it's too late. In this case, it probably wasn't a good idea to jump back into television reviews a mere two months after having a baby; it was even dumber to pick a show that offered up a whopping nineteen episodes, far and away the most out of any show I have reviewed up to this point. Add to this the fact that I watched every episode twice (because I was too tired and/or lazy to sit down to review them the first time), and you might begin to feel as burned out on it as I am.

Anyway, I have to say that the show was a little more uneven than I remembered, having caught a few episodes back during its initial run, with some made to stand out amongst shows of similar ilk, while others seemed like they were content just to “blend in”. It was also uneven in quality, though I feel like that is a criticism that can technically be leveled at almost any show ever produced. But when it was firing on all cylinders, man did it deliver the goods: “Heart on a Chain”, which I feel like I mention quite frequently, is pretty much a perfect example of episodic young adult television, while the the original series finale “Reality Takes a Holiday” cleverly centers its basic premise on breaking the “fourth wall”, an idea that not many “kids” shows would have the guts to do.

When it was bad, it was bad, with episodes like “The Retainer” and the complete dud “Tornado Days” immediately springing to mind, but thankfully the show was “mediocre” more often than it was flat-out bad. As unbalanced as it could be, I at least have to be thankful that it wasn't wildly so: there were more stand-out episodes than complete bombs, so at least there wasn't a huge fluctuation, and that is enough for me to recommend the series as a whole.

What it consistently delivered, though, were characters that had the audacity to be smart, something so often missing from shows aimed toward younger crowds. Flip on any number of shows now—even ones geared toward teens—and you'll immediately find that the formula tends to consist of obnoxious characters overacting to an obnoxious degree, while shouting recycled lines that were never funny to begin with. In "Eerie", Marshall, and his trusty sidekick Simon, are kids that could pass for almost any kid in America today, and that's what makes them so instantly relatable.

By extension, even (a majority of) the adult characters were several notches above the norm. The parents encourage Marshall's imagination and curiosity within a reasonable limit, and even know about his constant hunts for the bizarre, which make up the framework for many of these episodes (in a cute touch, they even ask him in a couple episodes if he's in the middle of any investigations before asking him to accompany them to a family event). It never devolves into a “Marshall vs. his parents” storyline, which so many shows tend to fall back on; sure, he sometimes has to sneak around and avoid his parents to get the info he needs, but it's never with malicious intent. In other words, he is part of perhaps the most functional family unit in television history. (Though I will say Marshall's sister isn't really given much to do, but she's hot so I'm not completely against her inclusion.)

The show also wasn't afraid to back down from tackling stronger themes, which they did more than a couple times. Simon's parents are never shown, but it is insinuated that his parents were abusive, and that is why he is always with Marshall. In another episode, entitled “Who's Who”, a lone girl with an alcoholic father and several brothers is always expected to take care of them; the entire installment is about her trying to escape her captive life by using drawings that come to life. In every instance, it's handled with humor and a healthy dose of reality, a balancing act that's hard to do, but that the show pulled off well.

As I mentioned in an individual review, the show's lone season did go on for way too long (I could have seen cutting at least six episodes), which I think is what prevents it from having as much of a cult following as it could. Not that nineteen half-hour episodes is too much to slog through, but in my opinion, it's a big reason for its unevenness. You can always tell when a show is frantically trying to make something work when a new main character shows up unannounced, and that's what happened with Jason Marsden's “Dash X”, who became the “is he bad or is he good” kind of guy starting in episode thirteen (again proving my theory they should have just cut their losses there).

Regardless of its criticisms, I would still take an “Eerie, Indiana” over almost anything that passes for children's entertainment nowadays. It's a show that, almost thirty years later, is still ahead of its time in that there really hasn't been too much like it since then. Like all good children's shows, it catered to the parents of the audience, throwing in tidbits about conspiracy theories, taking aim at “liberals”, politics, beliefs, and other heady topics. How some of the comments made it through the censors is rather shocking (especially the references to the “Iran-Contra affair”, which is mentioned in no fewer than three episodes, and was a huge scandal just a couple of years prior).

It was fresh in that it didn't rely on many effects, which is also a big reason why shows always seem super-dated (after all, we've come a long way since the early '90s). That might be enough to cause disinterest in many kids, but its minimalist approach means that more gravity is placed on the story, rather than trying to cover up plot deficiencies with special effects. Hell, there aren't too many adult shows that would be daring enough to try this, which speaks to just how different it really was.

Lastly, it was intelligent enough not to assume its viewers were complete idiots, a decision that ironically probably lead to its early demise. If you're looking for something unique, and don't require your stories to have a bunch of “razzle-dazzle”, you really should give “Eerie” a try; it's a very good young adult/kids show that deserves far more attention than it has received.

SERIES RATING: 7/10
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[personal profile] froodle
Aaaah, “Reality Takes a Holiday”, perhaps the most famous of all “Eerie, Indiana” episodes. And rightfully so, because for the first time, or at least the first time in a while, it feels like the show is dictating everything on its own terms. I've complained in the past about many things in this series, even though I like it: the pointlessness of certain characters (Dash-X and Syndi spring to mind), the uneven balance of creativity (some episodes seem like the show was trying to set a new standard for young adult shows, while others felt like they were just trying to blend in), etc., but I have to say that they wisely saved (one of) the best for last. This isn't just a great final episode of a children's show; this is a great final episode, period. (I guess this comes with an asterisk: This was the final episode of the original run. A nineteenth episode, which is not very good, was added on after the show was syndicated.)

It starts off a day like any other: The Teller family, plus Simon, are sitting around the lunch table, trying to beckon Marshall into going with them to see Revenge of the Corn Critters (a film the Wilson Twins give “two fingers up”, to which Simon jests, “Which fingers?”), the sequel to the popular first film. Marshall, per the usual, doesn't want to go, if for no other reason than everyone else does; he stays home while the rest head off to see the movie.

While he's outside, seeing them off, he decides to check mail. And there, in the mailbox, is a copy of a screenplay. A screenplay for a show called “Eerie, Indiana”, and an episode titled “Reality Takes a Holiday.” Confused, he reads through the first couple pages, which are a word-for-word repeat of the conversation he just had with his family. He re-enters his house...only to find his entire family sitting there, staring at him. Wait, didn't they just leave? His father utters a sentence to him, he repeats it back, and then Edgar loses it, cursing his inability to remember his lines. “Cut!” says a voice in the background, and everything is revealed to be nothing more than a set in a studio soundstage.

It all seems like a joke, and one that only poor Marshall isn't in on: He seems genuinely baffled when people keep referring to him as Omri (his “real life” name), and telling him that he is screwing up lines that he had no idea he even had. Amidst all the chaos and anger of the people around him, all he wants to know is, “What happened to my house?”

There's some inspired humor in the complete change between the way the characters act on the show, and their real-life personas: For example, Justin Shenkarow (who plays Simon), goes from sweet and innocent, to an egotistical maniac who consistently likes to harass women (he tries hitting on Julie Condra, who plays Syndi, provoking a slap at one point), and yell at his agent over his own personal cell phone in between takes. Francis Guinan (Edgar), throws on a sweater as a scarf and speaks with the accent of a sophisticated gentleman (“Really Omri? These lines aren't that hard to memorize. It isn't as if we're doing [laugh] Chekhov.”) And so breaks the fourth wall: Everyone is aware they are part of a television show, except for Marshall, who is actually stuck in character. Pretty clever, right?

In trying to escape his reality, he runs out of the indoor set, where he ends up on the studio lot. Dozens of people are moving about, carrying props and backgrounds, to the many soundstages nearby. This is when Marshall hears a familiar voice, and enters into The World o' Stuff, run by Mr. Radford. Radford doesn't appear to be “in on it”, as he refers to Marshall by “Marshall”, and seems to be a real shop owner. But when Marshall tells him his problem, Mr. Radford pulls out a copy of the script, telling him the answers always lie within those pages. They skip ahead to find out how everything is resolved...only to discover that the ending of the episode hasn't been written yet!

Figuring that if there's a script, there has to be a writer, Marshall heads to the office of Jose Schaefer (a combination between the names of the two series co-creators) to get to the bottom of this. As it turns out, Dash-X is planning on having Marshall killed off in this episode, an idea that Jose is on board with. This will allow Dash to take over as the new lead. But since everything is real to Marshall...does that mean that he will literally die in real life?

He doesn't intend to find that out. Instead, he sneaks into Jose's office and re-writes the ending to the episode, giving it to Jose's secretary to deliver to the production crew. Marshall shows back up on set, where they are excited to see him, and joins his acting family at the dinner table from the first scene. What is taking so long for the rewrite to arrive? (It's the 1991 printer, which has to make enough copies for everyone on set). He stalls for a few moments, while Dash is relishing the opportunity to kill him. Then, at last, it arrives.

Marshall closes his eyes in relief...only to discover his onscreen family staring at him when he reopens them. They're still waiting for an answer. Is he or isn't he going to see the movie with them? Shocked, Marshall gets up and looks outside, where he sees neighbors enjoying a beautiful summer day; he's no longer on a set, but back to real life! As a token of thanks, he agrees to see the movie with his family, but a page of script catches his eye...

I've said it a million times over the course of these episodes, but this show was always at its peak when it wasn't afraid to do its own thing, and it certainly wasn't afraid here. The entire installment, from concept to execution, is pretty close to genius. It doesn't quite usurp “Heart on a Chain's” place on the throne as the best this show ever produced, but it's easily the best example of the show's trademark lighthearted quirkiness. (Listening to Syndi berate Marilyn for getting a tattoo by saying, “Self-mutilation is playing right into the hands of the male power structure,” is a thing of beauty. So too, is Marilyn's response: “It's my midlife crisis. You'll know what it's like in ten years.” So too, again, is Syndi's response: “Fifteen.”)

It would be impossible for one episode to completely justify the sudden appearance of Dash-X, but this one deserves points for trying. We've always known that he has always been drawn into situations for selfish reasons (usually involving beefing up his bank account), so to see him try to oust Marshall so he can take over as the show's star comes as close as possible to explaining his role in the show, in an almost "meta" kinda way. It feels like he was working “undercover” to get what he wanted all along, helping Marshall out to gain his trust so he could ultimately tear the rug out from under him...for good.

This would be the perfect episode for those looking to get into the series and see some of the best it has to offer, but I'm hesitating to recommend it in that regard, because many of the remaining episodes just don't reach its lofty heights. Besides, who eats the cherry on a sundae first? It's best to save it for last, knowing that there's always a light at the end of the tunnel, should you ever want to quit watching the series. I'm not certain this would go down as one of the great farewells in episodic television history, simply because I don't watch enough full series to make an accurate statement on that, but I am fairly certain that a strong case could be made.

EPISODE RATING: 9/10
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[personal profile] froodle
I've mentioned how “Eerie, Indiana” liked to take adult ideas, and make them palatable for older children and younger adults, and now they are at it again, with an episode that takes on the (potential) evils of the credit world.

It's always a timely subject. We all know that person that eagerly got their first credit card at a young age, and was thousands of dollars in debt before the end of the month. Hell, there's a good chance you even might have been that person. The thought that we can buy something, anything we could possibly want, without actually having the money is an enticing one, and obviously the lenders are always trying to cater to people with that thought process. After all, the higher the total bill, the more they stand to collect in interest.

Naturally, there's a bizarre spin around it—as I said, it has to appeal to children—and in this case, it comes in the form of subliminal advertising, which is also either a timely subject, or one that has beaten a horse to death. Mr. Radford, the owner of the world-famous (or just Eerie-famous) World o' Stuff General Store, has fallen behind on his taxes by quite a few years. An auditor from the IRS is on his way to the store, and Mr. Radford is sure that he will lose his store, and probably many other things, in the process.

After venting about the heartlessness of the IRS, in walks “The Donald”, a creepy man of cocky arrogance who seems to think he can sell out the entire store within 72 hours. If he does, Mr. Radford will have to pay an unspecified (onscreen) fee. If not, then Radford doesn't owe him a thing. It sounds too good to be true, but Radford is a soon-to-be poor, desperate man (“Being broke made him an easy mark,” a line spoken by Marshall that teems with aching truth), so he will take anything that comes his way; he signs the contract before reading even a single word. (Explains Marshall: “But a little voice inside me was screaming: Do not trust a dude in a ponytail whose first name is 'The'").

Yet again, we have another random appearance by Dash-X, who—again yet again—is caught attempting to steal things from The World o' Stuff. As is becoming standard for the course, The Donald likes what he sees in the young rebel, and wants to hire him as help for his new ad campaign. Eager as he always is at the promise of making tons of money, Dash agrees, and signs on the dotted line. He's only been in the show for a few episodes now, and somehow his mere presence has become completely redundant (though, once again I must note it is through no fault of Jason Marsden, who portrays him; the writers just never give him anything to do).

The new ad campaign, which promises “E-Z Credit” and is prominently featured on every single channel, is a big hit, drawing the entire town to The World o' Stuff's “Midnight Madness” sale. But these don't look to be well-informed consumers looking to make necessary purchases; no, as the title alludes, they appear to be brainwashed zombies putting stuff on credit simply because they can. And, as usual, it's up to Marshall and Simon, both of whom have resisted the catchy marketing jingle, to save the town from the greedy Donald! It might take some help from one of the items he purchased from the store...

This one is vintage Eerie, for better and for worse. Once again, Marshall's parents are sucked into the chaos (along with the entire town), but no one remembers anything that happens afterwards, even though everyone snaps out of the “zombification” as they are entering buses in their nightgowns and pajamas (long story). The fresh-yet-predictable Dash-X character decides to help only after learning that he stands to gain nothing from the contract he signed. I understand he's the bad boy character, but the whole “Dash goes against the good guys to make money, learns that he stands to gain no money after all, at which point he decides to help Marshall and Simon, after all” routine is already growing stale.

But for all the typical complaints, we have all the standard praise, too: It deftly blends some humorous moments with stinging truth to form a concoction that appeals to virtually all age groups. Marshall and Simon continue to be one of the most adorable one-two punches in kids' show history, and while I could argue that Simon seems to be taking the backseat to Marshall and Dash more and more every episode, I won't. Their innocence is refreshing in that it doesn't feel staged simply to make them appear to be “holier than thou” kids who can do no wrong, but instead feel genuine, thanks to writers that seem to understand them pretty well (it's always frustrating in shows when characters seem to frequently act “out of character” just to advance a plot, but that rarely seems to happen here.)

I am starting to wish that the show wasn't greenlit for so many episodes right off the bat. Studios usually tread lightly with shows like this, given all the question marks and variables involved, but I'm sure having Joe Dante's name attached might have had something to do with it. The episodes vary wildly in quality, and so with a shortened season of twelve, or even ten, episodes could have really left viewers wanting more, and cemented it in the pantheon of classic television shows abandoned before their time (curiously, NBC must have had second thoughts about its cancellation, as they produced a spin-off series entitled “Eerie, Indiana: The Other Dimension”, a few years later, which also lasted just a single season). Granted, this probably wouldn't have helped it during its run—I think it was doomed to be canceled no matter what, as it its best it was way ahead of its time, and its targeted viewers' intelligence—but it really could have helped secure a stronger fanbase down the road. Either way, I guess once a show's done it's a moot point.

Actually, come to think of it, introducing the Dash-X character seems to have been a last-ditch effort on the part of the writers to infuse something fresh and new into the series in order to gain more viewers. This frequently seems to happen with struggling shows, much in the same way people in struggling marriages will try to have a child, thinking that will save them; both situations usually end up the same way. The only downside to eliminating Dash is that the excellent series finale probably wouldn't have been possible, so I guess there's that. Still, fewer episodes would have been the key here, at least in my opinion.

As I said, this is more of the same, which is great if you're already a fan of the show, and probably not so great if you're not. For me, what started off as an exciting bit of nostalgia is admittedly whittling itself down a little bit with a successive cluster of episodes that just seem too bland for what the series is capable of. We do have the famously weird final episode to look forward to, which ended the series on a good note at the time, but since the series was syndicated, they added a nineteenth episode that's not so good. Why can't anything be straightforward in Eerie?
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[personal profile] froodle
The creators of "Eerie, Indiana", Jose Rivera and Karl Schaefer, have made no attempt to hide the fact they are into conspiracy theories and cover-ups, and now they confront one head-on: the Illuminati. Only, of course we're not dealing with it on a global scale, but rather a scaled down version as it pertains to Eerie, and Marshall Teller specifically.

In this one, his father has joined a weird, secretive society that is all geared toward...well...corn. They wear corn-shaped hats on their heads, pass around popcorn, have a leader referred to as a “kernel”, and sing a song called “Hail to Thee O' Ears of Splendor”. Since Edgar is a new member, he is being “initiated” into the group, which involves being whisked away to a secret room, to do God knows what. Well, Marshall, who is viewing all this from the window of the building (why would such a secretive group use a first-floor building with a wide variety of windows?) desperately wants to get in...until they are confronted by someone who doesn't take kindly to their snooping!

Oh wait, that's just Dash-X, who once again randomly shows up simply to move the plot along. He just started his job as a waiter in the Loyal Corn building, and is going to have the kids removed, until they bribe him to let them in. Always game to fatten his wallet, Dash agrees, sneaking them in through a window. That's when they discover that the bartender, an old man who also functions as Dash's supervisor, is in every single lodge picture dating back to 1915...and he looks exactly the same in all of them! Clearly, there's more going on here than meets the eye...

Conveniently, all the members leave the lodge, heading to Edgar's house to grab a “part” necessary for an unspecified project, which leaves the lodge unattended...except for Dash, Simon, and Marshall, that is! The trio find a large color-changing crystal hidden away (“This looks like one of those hokey, new-age crystal things. My sister has one almost that big. She thinks it'll get her a boyfriend,” Marshall explains), and link it to an open slot on a machine that oversees a massive television screen. As Simon and the crew find out the hard way, that crystal can open a portal (via the TV) to other planets, and before we know it, Simon is stuck freezing on Mars!

The secret lies in Edgar, who is working on a universal remote of sorts that will allow people to come and go freely from inside the television monitor (or something like that). Meanwhile, his wife Marilyn is getting fed up with all this “corn” business, and threatens to prevent him from completing work on the weird device. But if he never finishes the remote, then Simon will be doomed to spend the rest of his life on a foreign planet! That can't happen, can it?

As it turns out, and spoilers be here ahead, the bartender is an alien being, after all. But he is not here to destroy our planet, but merely to explore it. The episode ends with him being summoned back to his home planet. Dash wants to go with him (as they creepily share the same “Dash-X” symbols on their hands), but is told that the answers to all of his questions—namely who he is and where he came from—lies in Eerie. These are, sadly, things that the series never found the time to answer, and honestly, questions that were never all that convincing to begin with. (Why do we care, considering this is a character that just popped up randomly, and with no warning?)

This is an okay episode, teeming with mysteries, but with an ending that feels way too standard for a sci-fi themed episode. Actually, the whole thing just feels standard, with a rather lackluster story, and an unconvincing “race against time” to save Simon. Once again, Edgar and Marilyn, who witness all of the bizarre events inside the lodge (including Simon being rescued from Mars, and the old bartender returning to his home planet) forget everything by morning, on account of them wearing the corn hats, which control their thoughts. I know that's the point of the show—that only Marshall and Simon are attuned to what's going on, while the brainwashed adults are completely oblivious to the weirdness—but it gets frustrating that the show teases us by including Marshall's family in on the bizarre happenings, only to just have them “forget”. I use this phrase often, but the show feels too smart to resort to these kinds of lame tactics usually reserved for lesser kids' shows.

This one started off with some promise—the introductory scenes in the corn lodge are appropriately weird and clearly hint that something isn't right—but the otherwise conventional handling of the material makes this feel like “Twilight Zone Light”. That might be up the alley of some, but to me, the show was always at its best when it was subverting, rather than catering to, the needs and wants of its target demographic. It was a show that, on its surface, was geared toward children, but deep inside, seemed to want to be accepted by adults even more. “The Loyal Order of the Corn” just feels like the show was on autopilot at this point, and while it's not a terrible episode, it's a far cry from the flashes of brilliance this show always liked to tease us with.

EPISODE RATING: 5/10
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[personal profile] froodle
A crazed homeless man is confronted by a mysterious older red-headed woman, who proceeds to shoot him with a laser beam. Of course, this crime is witnessed by Marshall and Simon, who step in to prevent her from finishing him off: with police sirens looming in the distance, the woman gets into her car and speeds away.

Marshall and Simon know he's a weird guy, on account of his mumblings to himself, but think there might be something causing his bizarre behavior besides a mental disorder. So they take him to Marshall's house, shave off his facial hair, cut his head hair, and tell Marshall's sister Syndi to watch over him, under the explanation that he is Simon's uncle (a notion that doesn't seem to surprise Syndi at all). The duo then go out to look for clues as to his real identity.

Meanwhile, Dash-X stops by the Teller residence to get Charles, explaining to Syndi that he is Marshall's cousin. He meets with the red-haired woman, who promised him a cash reward if he could deliver Charles to her, alive and unharmed. Dash keeps his end of the bargain, meeting the red-haired woman at the old mill that presumably is the exact same one from “The Hole in the Head Gang”. Money is exchanged, and this is when they learn that the man that everyone believes to be so insane was actually the smartest man in the world. “Was”, until one of his own inventions, the Brainalyzer, stole all of his knowledge, leaving him to be the mumbling idiot that he is now.

Marshall and Simon stumble on the Brainalyzer, and the ensuing mishap causes Simon to become a genius! Things get further out of whack when, in an attempt to reverse it, Simon, Marshall, the red-headed woman, and the former genius, all get in the way of the machine and end up in a four-way body switch that really confuses things. As it turns out, the red-headed woman, who was the genius man's wife, never loved him, and was just using him in an attempt to cash in on his smarts. Dash-X steps in with a laser gun to save the day, and everyone is reunited with their proper brains.

The “brain control” idea is back here, although presented in a different way than it was in the superior “Just Say No Fun”. That had a cooler story that showed how brainwashing affected the entire town, diluting the idea of a dystopian society down for a younger audience. This one just aims for the more straightforward stupidity you see in kid's shows (the crazed homeless man just shouts out non-sequitur words and phrases, of which “my sharona” is a favorite, though that does tie in to the story later), and the effect just isn't all that interesting.

It also shows a rather grating issue that has been gnawing at me for at least a few episodes now, and that's the stupidity of the Teller family. I mean, the family banter and dynamics are better represented here than in similar shows of its ilk--a point that I have made clear many times before—but how many things do they have to see before they finally start to believe that Marshall is right and that Eerie is insane? For example, in the last episode, Syndi (Marshall's sister) saw a werewolf, but passed out and conveniently woke up without remembering what happened. In this one, Syndi is asked to watch “Simon's crazed uncle” (who is just the crazy homeless guy), and does so, without suspecting anything's up. Yeah, I suppose maybe it's to show that Syndi is dumb and goes along with anything, but for a show that seems to pride itself on being smart and different, the whole “dumb sister” routine just feels really unfair.

Speaking of unfair is throwing Jason Marsden in there as Dash-X, another character that never really has anything to do. Outside of the final episode, where his presence finally serves a clever point (but I'm not sure so much that it justified having him here in the first place), he seems interjected in these episodes solely as a lazy way for the writers to advance their plot. Need a character to learn some info? Just have Dash-X hanging around for no reason to eavesdrop! Do Marshall and Simon need saved? Have Dash-X show up out of nowhere! His ideologies and beliefs seem to change on a whim, making him a relatively worthless character. I don't dislike him--in fact, I actually like his gravelly voice and negative outlook on the world, all wrapped up in a world-weary teenaged kid—but he was doomed to fail from the outset.

“Eerie, Indiana” is a good show overall, but this is the episode where the foundation is showing a lot of cracks, and everything is threatening to completely collapse. Will it, or will the next episode put us back on track? I guess we'll just have to trudge onward to find out.

EPISODE RATING: 4/10
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[personal profile] froodle
It's the day of the Harvest King selection, and as usual, Marshall is not feeling the bizarre Eerie tradition. What exactly is the Harvest King, you may be wondering? Excellent question! Every thirteen years, the town's “elite” (The Mayor, Mr. Radford, and a mysterious man named Mr. Chaney are the selectors this year) pick a citizen of Eerie to go out into the woods and look for the Eerie wolf. Why? It's all part of the town's superstition—if no one goes, then they believe that the town's crops will fail and they will suffer bad luck. The only problem with this whole theory, is that no one who has been selected the Harvest King has ever returned from their trip to discover the Eerie wolf. Even creepier: no one seems to care.

But the ever-acute Marshall wants no part of this weird ritual, and seems to be the only person not buying a ticket for the chance to become the next King. Well, he's the only one besides Dash-X, who is now in every episode from here on out. In this one, he is first seen during the Harvest King festivities, stealing cans of food from the World o' Stuff. Mr. Radford sees him, and he storms out of the building, only to return later on that night to overhear the three-person committee prepare to make their final selections. The mayor casts a ballot for Dash-X, hoping he gets selected so they can get rid of him (although he still doesn't have a name at this point, so they simply write “The Kid With The Gray Hair” on the ballot). Once they leave for the night, Dash-X mischievously scratches out his “name”, and replaces it with Marshall Teller. And guess who “wins”!

At first, he is the most popular man in the town, with women throwing themselves at him and farmers offering him cows (!). But before he has a chance to truly bask in all the attention, it is time for him to head to “Wolf Mountain”, with the mysterious Mr. Chaney in tow. It doesn't take long to discover why: as the full moon beams down on them from above, Mr. Chaney turns into a werewolf! He's about to make Marshall his next meal, until—SURPRISE!--Dash-X shows up and knocks him out from behind with a swift log to the head. It seems someone was spending time at the library, and uncovered old newspaper clippings from previous year “winners”, which all stated the earlier Harvest Kings went for a “trip to Spain”, which is a euphemism for “were killed”.

Rather than kill the beast, Dash, Marshall, and Simon all bring him to Marshall's house and tie him up in the kitchen. While he's still unconscious, Marshall wants to pay a visit to the “powers that be” and, along with Dash-X, show up to the World o' Stuff, where Mr. Radford and the mayor are very shocked (and somewhat disappointed) to see that he is still alive. Marshall threatens to reveal the secrets of the Harvest King to the whole town, to which the mayor bluntly replies: “This town...heck, this whole country, has a long tradition of looking the other way. The Warren Commission, Watergate, Iran-Contra, the October Surprise...the people don't want to know about this stuff, because if they knew about it, they might have to do something about it.”

This is a brilliantly truthful line that I'm surprised actually made it into the final cut. Granted, it probably went over children's heads way back in the early '90s, but now with the joys of the Internet, anyone can look up and learn about these “conspiracy theories”, many of which have more than a modicum of truth behind them. Hell, we have to look no further than a few months back to find the latest example of an “October Surprise”, in which the FBI decided to reopen its probe against Hillary Clinton, an announcement that supposedly cost her the election (nevermind the fact she was a terrible candidate who felt she was entitled to the presidency thanks to her many “connections”, but we'll go along with the mainstream explanation). Who knows the things journalists and government workers know, but will never reveal for fear of their lives. It's really quite a hard-hitting, audacious line to spring on its impressionable audience.

Meanwhile, back at home, Simon gets sidetracked from his werewolf-watching duties by a delicious pie, and that's when the werewolf wakes up. He grabs Simon, and is about to munch down on him when a clueless Syndi enters the kitchen, groggily grabbing a banana. The werewolf's growl startles her, and she screams before passing out. This, in turn, startles the werewolf, who leaves the house (by running right through a window).

Radford arrives, moved by what Marshall said, and vows to help them stop the Eerie wolf. Armed with a rifle and silver bullets, they head back up to Wolf Mountain, where they discover the wolf/Mr. Chaney. One well-timed shot to the foot turns Chaney back into a human, presumably for good, while Marshall's only side effect from getting slashed by the Eerie wolf are super-hairy sideburns. The end.

This is a decent episode in concept and execution. It's not as funny as “The Hole in the Head Gang”, nor as powerful or thought-provoking as some of the better eps (I hate to always have to quote “Heart on a Chain” as an example, but examples don't get more powerful or thought-provoking than that), but it's perfectly watchable and has its moments. The wolf transformation, which seems to have been done digitally, is actually better than similar effects in a lot of low-budget fare from the same time period; I was actually surprised at how decent it looked, especially for a kid's show.

It really just boils down to the same old complaints: Syndi is given nothing to do besides scream and pass out in this one, but then with the caveat that she conveniently forgets everything she's seen upon waking up. Which, you know, was "only" a werewolf. Dash-X is once again a pretty pointless character who flips and flops between “good” and “bad” with no real reasons why. I don't hate the character, but he certainly doesn't seem to be needed. It's an okay entry in the series, but nothing of note from within it.

EPISODE RATING: 6.5/10
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[personal profile] froodle
Well today we'll be taking a look at the thirteenth episode of “Eerie, Indiana”, which not only focuses on a simple plot—Simon and Marshall investigate a haunted house—but also introduces a new character, presumably in an attempt to breathe new life—and bring new viewers—to the series. Judging from its one-season run, it didn't work, and the character, known as “Dash X” (from two symbols he has written on his hand), always showed up to either create trouble for the boys, or get them out of danger. He had a “bad boy” charm that went completely against the personas of Marshall and Simon, which I'm sure was the entire point, but the writers never really gave any convincing reason for him to be around.

This episode also has another revelation up its sleeve: that the man we had come to know as Mr. Radford—owner of the World o' Stuff general store, you will recall--was actually an impostor; the real Radford was tied up in the basement the whole time. (In a humorous moment, Marshall asks the real Radford why he's not going to press charges, to which he responds: “Well, despite all his faults, that guy was one hell of a salesman. He moved more merchandise in six months with me tied up in the basement, than I made in my best year.”)

Since Marshall and Simon happen to be the first customers after the impostor is taken away (no one realized the completely different look of the “new” Radford?), Radford treats them to free drinks, and then notices that they have pictures of the Ol' Hitchock Mill, which is rumored to be haunted. He recounts the story of “Grungy Bill”, who has the unfortunate distinction of being “the worst bank robber east of the Mississippi.” (In another silly exchange, Simon mistakes Radford's meaning. “Really evil, huh?” “No! The worst! As in, no good, incompetent, 'don't quit your day job' worst.”) According to legend, he was arrested twelve times...in twelve attempts robbing the Bank of Erie. On the thirteenth time, the talentless would-be thief forgot the most important tool to someone in his line of work—his gun—and he ended up perishing after police tracked him down to the mill and filled it, and Bill, full of holes.

Of course now Marshall and Simon have their interest even more piqued, so they return to the mill to find evidence that a ghost exists. Instead, they find man-made contraptions that lend themselves well to ghostly effects, such as a chair set up to a pulley system (that can make it look like it's levitating), and a long brass tube that can emulate ghostly voices. What's more, is they also find evidence that someone is living in the old mill. Who would be crazy to do such a thing?
Well, this is where Dash-X enters the picture (as played by Jason Marsden), in all his gravel-voiced glory (I will admit it's kind of funny to hear a teenaged kid have the voice of a man who has smoked for fifty years). He doesn't take kindly to visitors, and demands that Marshall and Simon give him any evidence that they had been there, such as photos and tapes. As he steps on the video tape to smash it (“This is one tape that's not going to be on America's Stupidest Home Videos”), he inadvertently reveals a small opening under the floorboard, which houses a rusty gun. Why, it's Grungy Bill's!

While waving it around, Dash-X accidentally sets it off, which then releases the spirit of Bill (and leads Simon to quip, “I hate guns! I hate 'em, I hate 'em, I hate 'em!” which somehow strikes me as adorably cute, and also very similar to my own viewpoint of the weapons). It seems he's been spending the last hundred years formulating a special plan to rob the Bank of Erie, and he's enlisted Marshall to help him (His plan? Bring a gun and demand money.) So Marshall ties up Dash and Simon, and heads to the bank with Grungy Bill. (In yet another scene worthy of mention, a bound Dash-X asks a bound Simon, “Does this kind of stuff happen to you guys a lot,” to which Simon exasperatedly replies, “At least once a week.”)

The robbing duo arrive at the Bank of Erie, with Marshall in full disguise (he looks like a woman from the 1800s). As if being an unwilling participant in a robbery attempt wasn't bad enough, there's a huge problem compounding matters...Marshall's family enters the bank, lured in by the promise of a free toaster with every new account opened. Well through a series of events, Grungy Bill's plan is foiled yet again...or is it? In the series' most inexplicably (and unexpectedly) hilarious moment, he vows that he's not leaving without robbing the place, and fulfills that promise by grabbing a (free) toaster, and marching out the door with it.

Having been successful in his attempt to rob the Bank of Erie, and with his now-rusted gun in a million pieces courtesy of Dash-X, his spell is broken. In yet another clever twist, his spirit now haunts the toaster, seeing that his gun is destroyed and unusable, something that Marshall and Simon add to their collection.

The second-half of this series seemed to embrace the humorous more than the first, and this is the prototypical example of such an episode. That's not to say that early episodes weren't funny or lighthearted—this show has (almost) always been about that—but this one ups the sillymeter to crazy proportions...literally none of it is meant to be taken seriously.

Aside from the toaster theft, I remembered not liking this episode all that much (I'm viewing most of these episodes for a second time, as we blew through them too quickly for me to review them the first; this is why all reviews are way late), but upon a second viewing, it's really not all that bad. Most of the jokes land soundly, and there are even a couple callbacks (including a reference to Foreverware, from the first episode, in the bank) to reward faithful viewers of the show. This won't go down as any sort of classic, even within this show's nineteen episodes, but it's a great singular example of what this show was all about.

EPISODE RATING: 7.5/10
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[personal profile] froodle
I'll try to eliminate any confusion regarding this episode right off the bat here: This is the nineteenth, and final, episode of “Eerie, Indiana”. It was not originally the final episode, that title going to the excellent “Reality Takes a Holiday”, however “Broken Record” was added to the rotation after the show was syndicated. So, technically, this one is kind of like a bonus episode, especially considering Dash-X is nowhere to be found for the first time since he was introduced.

“Rock n' Roll Has Come To Eerie” exclaims a new sign being raised at the World o' Stuff. That sign is a reference to the “Pitbull Surfers”, a popular metal band that finally ends up in the small town...it seems that Eerie is the last to get everything. Marshall suggests the band's new album, "Eardrum Lobotomy", to his friend, Tod McNulty; his family lost their farm a while back, and his father is still out of work, so he figured some aggressive music might take his mind off things for a while. (Sample lyrics from the titular track include, “No one understands you, no one digs your dream, just crank up the music, don't want to hear your parents scream. What you need is eardrum lobotomy, eardrum lobotomy, yeah, yeah, yeah!”)

Tod, Marshall, and Simon go back to Tod's house, where he breaks out his old record player and throws the record on. And that's when his father Phil storms in, calling him a “loser” and accusing him of polluting his mind with mush. Whoa, whoa, whoa, those are some harsh words coming from a guy who can't even take care of his family by finding a job! Tod's mother storms in, interrupting her husband during his brutal tirade, and wondering why he's been acting that way; Tod leaves the room crying, leaving Marshall and Simon stuck in the room with Tod's parents. Talk about awkward. The duo excuse themselves after the parents notice them standing there.

Rather quickly, the band's music takes hold of Tod, who starts dressing like a “punk”, complete with black shoe polish in his hair, and a Pitbull Surfers T-shirt; he desperately wants to see PS in concert, as they are playing in Indianapolis soon, and he feels like it's his duty to see them live. He asks Marshall to go with him, but Marshall says that he always thought their pro-Nazi viewpoints were meant to be taken as a joke, an idea that offends Tod (“They tell it like it is!”) who still plans on hitchhiking to Indianapolis to see the show. That plan is quickly derailed when he sees his parents looking for him, forcing him to switch to plan B: Get home before they do. So he steals a milk truck in a desperate bid to beat his parents to the house—a plan that backfires miserably when he crashes the damn thing.

With Tod on the way to the hospital (more as a precaution, as he is not seriously injured), the police officer on scene (whom Syndi is shadowing for a school project) has to let his parents know about the crash. Immediately, his father assumes it was the music that was taking over his mind, and attempts to prove to the officer that there are subconscious evil messages embedded in records when the vinyl is played backwards. In an interesting twist, what he hears is evil, all right: it's recorded passages of him constantly berating his son, which breaks him down until he finally realizes the error of his ways. And with that, he apologizes, and we assume everything is returned back to normal.

Some of it, especially in the beginning, is heavyhanded and a little too “in-your-face” in execution, though the central themes (alienation, music as therapy, etc.) remain relevant as they always will. The relationship between Tod and his parents, though, is once again a step above normal family fare in that it feels fleshed out, or at least as fleshed out as a 24-minute episode can be. The family dynamic is also refreshing; far too often in media it seems that the mom turns a blind eye to everything and lets the dad do what he wants. But here, the wife is constantly defending her son; there is a surprisingly tender moment where she appears in his bedroom, apologizing for his father's behavior, and assuring Todd his father loves him. Todd then asks, “Well then why doesn't he tell me that himself,” to which the mother replies, “I don't know,” with a look of absolute devastation. It's far more hard-hitting than expected, and somehow works.

I didn't remember being too enthralled with this one the first time I saw it, but I have to say that it's a good overall episode, despite its occasional over-the-top approach. It's definitely not worthy enough to be the series finale (it should have aired earlier in the series), but it's entertaining and heartfelt, with the usual splash of comedy thrown in for good measure. Now that I think about it, this would make a good “starter episode” for those looking to get into the series, because many of the show's strengths are on display here, and with the added bonus that it would leave "Reality Takes a Holiday" as the final one, the way it was meant to be. It's worthy of a watch, especially if you missed the episode during its initial run.

EPISODE RATING: 7/10
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[personal profile] froodle
“Eerie Indiana” is a show that has always prided itself on its bizarre ideas. And that tends to be the show's strength: it was unafraid to tread where other kid's shows would never dare to go. That being said, “Tornado Days” goes for outrageous, and ends up falling flat on its face, in a way that hasn't been seen since “The Retainer”. In fact, I would venture to say it's even worse than that one. It's a rather stupid idea, executed stupidly, and is easily the worst episode the usually creative show ever put out.

It's “Tornado Day” in Eerie, which is pretty much just an excuse for the locals to gather around for a community picnic. Ever the rebellious teen, Marshall refuses to go, and as a result, so too does his pal Simon (who, sadly, clearly wants to go, but would rather support his friend). Well, this pisses off “Ol' Bob”, the name given to the town's tornado (?) that visits Eerie every year on Tornado Day. Okay...

Things are already off to a bad start, but now we get another character tossed into the mix: A crazy stormchaser by the name of Howard Raymer, who crash lands on Marshall's front lawn. He informs Marshall that by boycotting the festivities, he is angering Bob, and sets out to find a way to tame the tornado before he wreaks havoc across the city. But his only way to do that is to get inside the tornado with his “Wind Rider”, which is basically a modified trailer.

Well I've spent enough time describing this, because none of it is remotely interesting or funny. Like I said, this show usually does really well when it comes time to dabble in the offbeat, but this one is just a flawed idea from start to finish. I was actually pretty excited to sit down with it the first time I read the synopsis, thinking there would be some typical "Eerie twist" that would make it a good episode, but it's just a straightforward failure. About the only thing I can give it is the tornado-themed dress that Marshall's sister Syndi wears...it's absolutely ridiculous, but she somehow looks adorable in it. (Kinda the way the looks adorable in anything.)

Overall, though, this is just a bad episode, full of uninteresting ideas, and lame jokes. Thankfully, this is the last bomb that I recall from the entire series; every show has its ups and downs, and this just proves that even an underrated show like “Eerie Indiana” isn't exempt from these issues. But man, what a bomb this is.

EPISODE RATING: 3/10
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[personal profile] froodle
Here we have an episode that pits the believable (science) against the unbelievable (paranormal phenomenon), and the battle is waged between Edgar, Marshall's scientific father, and Professor Nigel Zirchon, a man who arrives in Eerie with his "Traveling Museum of the Parabelievable". Zirchon, you see, is not an actual professor, nor does he have any sort of scientific credentials, but he still purports that everything in his “museum” is real, including the crisp, clear pictures of UFO's, and evidence of “mythical” creatures.

I shouldn't have to explain how excited our little Marshall and Simon are about this visitor, as they are certain he will simply confirm what they have always known: that Eerie, Indiana is the center of weirdness for the entire world. And their excitement reaches a fever pitch when Professor Zirchon makes an unexpected announcement: he has spotted something mysterious entering the Earth's atmosphere. His contacts at NASA confirm it can't be a spaceship or a meteor, so that leaves only one explanation: a flying saucer! And best of all, it's going to land right in Eerie!

But Edgar is skeptical. And so are we, as viewers, because Zirchon seems to be hatching some sort of plan with his assistant, that involves faking the whole alien landing! For their parts, Marshall and Simon want to get some approval from Zirchon, and bring a mold of a Bigfoot...er...foot that they took months ago out of a neighbor's backyard. Unfortunately, by the time they get it there, in a suitcase, the entire mold has broken in to little pieces. Poor kids!

Compounding matters is the mayor, who claims Zirchon's large vehicle is parked on city property, and so he must move by sundown, or he will be hit with a citation. Marshall, always being the helpful little guy, suggests he move the large truck to the Teller's driveway...needless to say, Edgar is not enthused about having to share a house with someone whose ideals and beliefs go in direct contradiction to his own, which leads to much tension between the two.

In a slight twist—one of many “slight” twists—the assistant who goes and sets up the fake space debris panics when he has a run-in with an actual Bigfoot! The following flare that he shoots in a panic is mistaken by Marshall and Simon as the falling space debris, and so the two go about to find it, dragging Zirchon and the family in tow. What they find is a metal ball that becomes the talk of the entire town!

And here's where things start to veer off from the standard children's show, as they most often do on this show: Marshall and Simon, in complete belief of Zirchon and his findings, search for proof in his laboratory...only to find the blueprint for creating the space ball, thus proving all of it was a sham. Or was it?

This episode has more twists than the average, and has a lot to say about the power of belief and family, with Edgar caught between telling Marshall the truth, or allowing him to believe things that aren't true. Where does a parent's obligation end? On the one hand, having an active imagination is certainly a good thing for a child (or teenager, or adult) to have, but it can also be counterproductive if it's allowed to go unchecked, and this plot provides the perfect setup for such an exploration of themes.

I will say the final “twist” ending didn't really do much for me; it's a little too “standard” for my tastes, especially given the unpredictable directions the show frequently likes to go. When taking the entire episode into consideration, though, it's above average and entertaining enough, and a good entry into the series.

EPISODE RATING: 7/10
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[personal profile] froodle
I've waited long enough, and meant to mention this before, but can we talk about the elephant in the room: This show's intro, complete with anti-theme theme song? It's ultra-bizarre, and in my limited television viewership, I would venture to call it one of the weirdest themes to any TV show ever made, kid or otherwise. At the same time, it somehow does perfectly capture the mood of the show: the music is not scary, just weird, and it borders more on the lighthearted side of things, while the visuals are humorous and appropriately quirky. I didn't dig it at first, but like everything else in this show, it managed to grow on me.

Anyway, many of “Eerie's" episodes don't put the characters in any real danger. However, “The Lost Hour” pits Marshall against some very creepy trashmen that toss anyone they find into their trash truck, thus compacting them to death. Thankfully, though, he finds a good Samaritan in the form of a milkman (What is it with milkmen, and milk trucks, in this show? They make appearances in several episodes to the point that it feels like some kind of inside joke.) who attempts to protect him.

And all this simply because Marshall refuses to accept that Indiana doesn't observe Daylight Savings Time (TRIVIA: the entire state did adopt it starting April, 2006, almost fifteen years after the end of this show's original run). After a little argument with his father, in which he attempts to talk his dad into letting he and Simon stay awake an hour later and fails, Marshall decides to take matters into his own hands, setting his clock back an hour anyway. Bad move. He awakes to find the town completely deserted, save for the aforementioned trashmen and milkman.

As it turns out, his little shenanigans disrupted the time-space continuum...everyone is still around, just an hour behind, in an alternate dimension. But as it turns out, he's not alone after all: There's another little girl named Janet (in another example of inspired casting, played by future semi-star Nikki Cox), who has been trapped in the alternate dimension for almost a year. If Marshall can't convince her to re-enter the real world by midnight that day, she will be trapped in that universe forever.

Janet, however, has already come to grips with the idea that she'll be resigned to the alternate dimension forever, and enjoys being able to do whatever she wants, whenever she wants, with no parental supervision. I guess having trashmen that are constantly trying to kill you is better than nagging relatives. Can Marshall change her mind before it's too late for both of them?

This is a pretty fascinating episode, with some tense moments (in the form of the trashmen, who can strike at any time), and a rather unique plot, at least for a kids show. It's also cool to see Nikki Cox in an early role, just a few years before she would play a reformed prostitute in the vastly underrated “Norm Show” (I don't know how I didn't notice; it was actually my wife that pointed her out). Overall, though, there's just nothing that really makes this episode stand out, and especially not above the more brilliant and poignant episodes that “Eerie” has to offer. It's good, but not great.

EPISODE RATING: 7/10
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[personal profile] froodle
If there’s one thing “Eerie, Indiana” has, it’s a penchant for imaginative ideas that are specifically skewered toward younger viewers, and “Who’s Who” is no exception. In it, a little girl in a family full of hyperactive boys (all with the last name “Bob”, herself included) learns that she can bring her drawings to life simply by signing them with an “Eerie” brand no. 2 pencil (initially at Marshall’s urging). Wanting a quieter, calmer family, she sits down to draw her ideal one…which consists of Marshall’s mother! Can he convince her to return his mother to him, or will the Teller family permanently be short one member for the rest of time?

This isn’t one of the more memorable installments in the “Eerie” pantheon, but it does introduce Harry Goaz as Sgt. Knight, which is basically a slightly more functional version of his character in “Twin Peaks”. It also paints a rather bleak (though watered-down) view of her life, featuring Sara using drawing as a means to escape the dysfunctionality of her home life. It will be an all-too-realistic portrait for some kids, but “Eerie” never seemed to be afraid of tackling any subject matter.

In fact, it's where “Eerie” seems to be most comfortable: When it’s taking adult topics and “watering it down” for kids, while still leaving enough realism and fancy to appeal to both sides of the spectrum. It’s a difficult balancing act, and overall it seems to do well with it, although in this episode it doesn’t take much digging to find the depressing undercurrent that holds it all together.

Take the scene where Marshall informs Sara Bob that his mother is there to pick him up. “Mother?” she asks quizzically, as if she’s never seen one before. And sure enough, a visit later on to her house reveals an uncaring, alcoholic father, complete with four young hyperactive brothers, all of whom look up to her to be the “mother”, and all of whom (minus the dad, who I don’t even think says a word) complain about all the things she has or hasn’t done for them. No one deserves this kind of pressure, period, but to have it all placed on a middle school child is rather dark stuff.

It's never even hinted at the fate of the mother, but whether she passed away, or ran out on them doesn't really matter. Actually, I kind of like that it's never touched upon...most shows would use it as a chance to throw in some corny sob story as a way to extract emotional resonance from the episode, but this show gets enough of that without it. We can already gather Sara's loneliness and isolation from the way she reacts to the world around her, and that speaks louder than any backstory could.

This being said, the episode feels a little half-baked, and wasn't really all that interesting. Of course, Marshall gets his mother back (no spoilers here) and Sara reverts her family back to “normal” after reversing it so that they served her instead, but with an additional caveat that keeps them in line. It's all so...”linear” and straightforward compared to many of the other episodes, and that's enough to make it unsatisfying. It has a couple of laughs, and is far from terrible, but as far as this series goes, it's definitely one of the weaker efforts.

EPISODE RATING: 5/10
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[personal profile] froodle
Well what do you know? As it turns out, the writers of “Eerie” didn't get out all that they had to say about death in the last episode, and have turned around immediately to tackle the subject head-on yet again.

If you're so cold and heartless that you can't give the show anything else, you at least have to admire it for the casting choices: It seems the special guest from every episode has gone on to do some pretty big things in Hollywood. For example, Danielle Harris, from the last episode, would go on to become popular for her voice role on the Wild Thornberry's, as well as her live-action roles in Rob Zombie's Halloween remakes. Here, we have a young Tobey Maguire—who looks eerily like current Tobey Maguire—playing the role of a ghost.

That ghost is Tripp McConnell, and he is awakened when Marshall finds an old letter in a book at the local bookstore. After the initial shock of finding a man from the 1930s hanging around the bookshelves wears off, Marshall picks up on what Tripp is trying to urge him to do: Deliver the letter to its intended recipient.

You see, Tripp was deeply, madly in love with one Mary Carter 62 years ago, and they were certain to be wed. But then Tripp got some cold feet and left Mary out in the cold, something she has never forgotten, or forgiven, all these years later. But that can be the problem with life: not everything is always as it seems. In this case, the only thing Tripp did wrong was get killed, and that’s what prevented him from marrying his childhood sweetheart, something she has been oblivious to for all the prevailing years.

Since Marshall was the one that discovered the letter, then Marshall is the one that is required to deliver it to Mary Carter in this current day and age, 62 years later. He refuses quite a few times, finding Tripp to be a rather annoying chap, at which point Tripp has to rely on his ghostly cunning to get him to change his mind: He wins over the Teller family with his ghostly charm, earning an invite to stay for dinner. Marshall isn’t too keen on seeing this happen, so he reluctantly agrees to help him, on the grounds that he leaves him alone afterwards.

Thankfully, the myriad of possible pitfalls that one could face when searching for a person after six decades, are all conveniently avoided: Mary still lives at the exact same address as she did all those years ago, with her granddaughter, who happens to be Marshall's age. At first Mary thinks Marshall is lying, until she reads the letter, and then learns the truth about Tripp's fate.

The ending of this one is actually pretty similar to “Heart on a Chain”, now that I think about it, with the two lovers reunited in the afterlife, something we can see coming from the outset (though it's not as creepy as it sounds, as Tripp sees Mary the way she was when they were together, as opposed to the old decaying hag that she has become). This one is a little less devastating, simply because we’re dealing with an old woman versus a young one (and old women are always considered expendable in today’s society), but it’s still a pretty hefty emotional saga for a young adult to sit through. Nevertheless, with two themes so closely intertwined to one another, I think it would have made more sense to space those two apart a few episodes, rather than have them be back-to-back installments.

Also a little bizarre is Marshall's initial refusal to have anything to do with Tripp. Here is a kid that goes out of his way to investigate weird goings-on in Eerie, and so for him to get offended by Tripp's simple request, simply because he “feels like” he's trouble, just seems out of character, especially since Tripp does nothing to garner such feelings. Sure, he comes off as rather arrogant in their first meeting, but isn't rude or offensive in any specific way. Just a weird way for a “hardened” investigator of the macabre to act.

When the dust settles, this is a pretty decent episode, but by leaning heavily on many of the same themes that the previous episode dealt with does it no favors.

EPISODE RATING: 6/10
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[personal profile] froodle
When I read a brief synopsis for the seventh episode of “Eerie, Indiana”, I was intrigued. It’s not every day that you find a show geared toward young adults (and, perhaps arguably, even younger than that) willing to tackle the subject of death at all; it’s even less common to see a show do it in such a frank, straightforward way. I was finally starting to appreciate the town of Eerie and its characters, but this wallop of an episode helps to prove just how daring this show really was, at least in terms of its intended age group. Its characters aren’t mindless caricatures quickly thrown together for the sake of ratings, but rather fully realized people. Even the adults in this show, such as Marshall’s family members, who are usually made stupid in shows so that the younger characters—the ones audience members would be most likely to relate to—can be intellectually superior, are immediately likable, and always encouraging to their son's interests, no matter how weird or “out there” they may be.

In this one, there’s a new girl in town, and both Marshall, and his friend Devon Wilde, are immediately smitten with her. She is Melanie, but she is no ordinary girl: she has a weak heart, and is on a list to receive a transplant that can elongate her life. Unfazed by this development, the two kids engage in friendly competitions, each one trying to impress her more so that they win her fragile heart; it’s Devon’s wild-child persona, vs. Marshall’s good-guy routine, and just like in real-life, it’s obvious which one she favors, and it ain’t Marshall.

Then Devon is struck and killed while carelessly riding his skateboard in the middle of the street.

One thing that sets this apart from similar shows of its ilk is the relationship between Devon and Marshall. While they both are fighting for the same goal, they still put their own friendship above all else: Devon even asks Marshall if he minds if he asks Melanie to the school dance, and Marshall puts aside his own feelings to let it happen; Marshall is upset when a careless Devon nearly gets run over by the same milk truck that finishes him off a little while later. It never devolves into a mean-spirited rivalry, which is the standard story arc that these stories lead to, and it's refreshing that “Eerie, Indiana” doesn't sinks into that same level of tired mediocrity.

After Marshall learns that Devon was struck by a truck, he rushes to the hospital, where he meets Melanie, who informs him they found a heart for her. At that precise moment, Marshall puts two and two together, and figures out that Devon has passed on, and it is his heart that will be implanted inside her. It's pretty heavy stuff so far (oh, it gets even stronger), but nice to see a television show that doesn't assume its audience is comprised of idiots that need everything spoonfed to them, so I can definitely appreciate the strong subject matter.

Anyway, after she receives the heart, Marshall notices that her personality changes. She's no longer a shy, innocent girl, but a daredevil who takes chances and whose favorite line is: “Live fast, die young, and leave a good-looking corpse”...which happened to be Devon's favorite quote! Marshall doesn't like this change, and urges her to let him go and move on. He assures her that everyone is sad he's gone, especially him since he was one of his best friends, but that life doesn't wait and it's the only thing she can do. She reluctantly agrees to try to do so by kissing him...only to have her heart malfunction. It's just a minor glitch—the moment they pull away everything returns to normal—but it's enough to cause alarm. Is Devon controlling her from beyond? In the end, Melanie agrees to let Devon go, but tells Marshall she isn't ready to be in a relationship so soon, and they part ways, with Marshall joining Simon and Melanie going her own separate way.

[SPOILER ALERT]
But as sad as this episode already is, it’s about to become emotionally shattering: As Simon and Marshall happily make their way for the cemetery exit, we see a figure walking slowly in the background, heading toward an off-screen Melanie. After a little bit of squinting, I realized it’s the FUCKING GRIM REAPER. Then, a light shines on the angel on Devon’s gravestone, complete with the heart pendant that Devon got for her, at which point a lone tear drips down, indicating that he is claiming her so that no one else can have her. Holy shit.
[END SPOILER ALERT]

This is about as perfect as a thirty-minute episode of young adult/children's TV can be, with heavy subject matter handled with maturity and an uncommon straightforwardness that flies in the face of the bland watered-down sameness of many such shows, even today. The way the Tellers handle Marshall's new “girlfriend” the few times she is over, is so adorable, you just can't help but fall in love with them. I know early on in the season I mentioned that Marshall and Simon are completely boring and don't have the kinds of personalities that make good leads in a show, but it is these exact traits that have actually made me completely change my mind: They are you and me. They are everyday children with wild imaginations and big dreams, kids with big hearts and a loving family (well, not in Simon's case, but the Tellers frequently take him in as their own).

This show has slowly been growing on me, and I was beginning to realize its potential; not even I could have realized the near-perfection that it was capable of when everything came together in harmony. This is a devastating, must-see episode, and the pinnacle of what "Eerie Indiana" had to offer.

SIDE NOTE: After harping on how weak Joe Dante-directed episodes were compared to others, I have to immediately take that back, as he was the director of this one. It's not just the pinnacle of the series, but might be the pinnacle of his career.

EPISODE RATING: 10/10
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[personal profile] froodle
The beginning of “Just Say No Fun” perfectly exemplifies what makes “Eerie, Indiana” such an engaging, charming show: Marshall and Simon play a prank on their father, in which they rig a little critter to pop out of their dad's cereal, which is triggered by a switch they hide under his chair cushion. In many other kid's shows, the kids would find themselves in trouble for simply being kids and trying to have fun: here, the dad encourages them to do the same thing to their mother, then their sister, each victim in turn becoming an active participant in the ensuing person's lighthearted humiliation.

And that sums up the appeal of the series all in one simple scene. It is also the perfect example of what makes a television show geared toward younger viewers work so well: if it can bring back nostalgic memories of my childhood--not necessarily through specific scenes, but just by having a similar freewheeling sense of carelessness and fun—then it's instantly a winner in my book. Too many kids' series try to paint the family dynamic as “children vs. adults”, where only one side can win. But “Eerie” was always much smarter than that: the parents always encouraged their child to be a child. Of course, they were willing to reprimand him if he went too far, but they never wanted to punish him simply for trying to experiment or even for allowing his imagination to run wild...after all, isn't that what being a kid is all about?

It's not all fun and games though, because this introductory scene also shows us what's at stake in this episode. After pranking his family in the first scene, Marshall and Simon head to school with a pack of gag gum, looking to extend their mischievous mood to fellow classmates. But this plan gets derailed when a bully steals the gum, pops a piece in his mouth, then spits the smoking, smoldering piece back on the ground. As he goes to confront Marshall and Simon (who, in their defense, weren't intending to make him the victim), their verbal exchange is interrupted by the principal, who curiously sends them to the nurse's office for an eye exam. Huh?

It quickly becomes apparent why: All of the students that exit the nurse's office wear thick-rimmed glasses, but act as if they've been lobotomized, becoming study-obsessed kids with no room for fun in their lives. And it's not just the troublemakers that are being sent there...all the students, and even the faculty, are required to make an appointment with Nurse Nancy, a woman who has “tamed” many schools before. Simon is the first of our heroes to visit the “nurse”, while Marshall thankfully escapes. Can Marshall reverse the effects for not just his buddy, but the entire school? Or will Nurse Nancy's influence spread through the entire town?

Overall, this is a pretty good episode that deals with themes that just about every kids show tackle (the “blend in with everyone else or be yourself” conundrum), but this one has the benefit of above-average insight and writing. Once again, this can be summed up in one exchange: As Marshall is going to a visit with Nurse Nancy (where once again the parents don't believe Marshall's assurance that she's trying to brainwash him), his father says, “Why can't you be like the other students?” to which Marilyn replies, “Well maybe he shouldn't. Maybe he should just be himself.” It's a rather corny line, but the actors—who have always been above-average for a show aimed toward younger crowds—make it a convincing rallying cry that you can hang the entire episode around.

The end is a little too goofy for my tastes, but is probably one of the few moments in the entire series where it goes overboard enough to truly appeal to its target demographic. In other words, most kids will revel in the stupidity of it all. I can appreciate what it was trying to do, but it just didn't do anything for me (although the final line did bring a little smirk to my face). Still, the rest of the episode is interesting—and thanks to the glimpses we get of Nurse Nancy's “eye testing” machine, trippy—enough to interest a wide variety of ages. It doesn't end on a great note, but there are at least enough notes hit to make for a good episode.

EPISODE RATING: 6/10
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[personal profile] froodle
Well, ladies and gentleman, this might be it: the “breakthrough” episode of the series. As with all previous episodes, you can ignore the title...there's nothing here that will be scary for any child over the age of three, nor is it the show's point to scare. What it is, however, is a clever play on the typical “switch parts” trope, in which Simon's crazy brother, Harley, ends up in a mummy flick. But, as Marshall and Simon wonder, if he's in the television, then where's the mummy? In their house, of course!

It all starts on Halloween. For reasons never made clear, Simon's younger brother, Harley, who looks like he'd be the perfect age for trick or treating, is forced to stay at home and be babysat by Marilyn, Marshall's mom, while he and Simon go out monster hunting. At least, that's how the night's supposed to go. But as we already know, things in Eerie, Indiana often don't turn out the way they're supposed to. In this case, Marshall's father is stranded with a dead car, so Marilyn has to go pick him up. This leaves Marshall and Simon in charge of Harley.

Trying to make the most of the situation, Marshall decides to have Simon unwittingly film Harley playing with lizards, in the hopes that what transpires will be funny enough to win $10,000 on a certain home video show. That plan doesn't take long to backfire, and before Marshall knows it, he has a lizard of his own down his pants.

So they set Harley up in front of the television, forcing him to watch “Bloody Revenge of the Mummy's Curse” while they plan on keeping themselves busy. Bad luck follows poor Harley, though, and after biting down on the remote (?), he ends up in the mummy movie, while Marshall and Simon now have a mummy of their own to deal with. They might not have been able to go monster hunting, but one certainly found them!

As it turns out, this isn't a real mummy, but rather the actor that plays the mummy: self-proclaimed “international star” Boris von Orloff, a curmudgeonly old man who's been dead for fifty years. They hatch a plan to reverse the effects and send Boris back into the set of his own movie—which Harley is trashing. The scenes of Harley knocking stuff over and causing general havoc while the female star, who's stuck in the movie's loop and thinks she's being chased by the mummy, simply runs away and screams the whole time is the kind of thing that makes “Eerie, Indiana” special...it has a unique self-awareness missing from shows in general these days.

This is the first episode where everything felt like it was firing on almost all cylinders for me. The writing is pretty sharp, there are more than a couple laugh-out-loud moments...even a risque sex joke finds its way in there (courtesy of Marshall's stranded mom and dad). It's kind of a shame that Cindy continues to exist only in the background...it's like the creators were forced to include a cute female character, but didn't have any way to utilize her (though listening to her reciting shapes based on boys from her school, which she does on the phone to a friend, is pretty funny).

With all this in mind, I'd have to say this is the best episode yet, and the perfect example of what this show could be when it was on its A-game. I honestly have paid no attention to who's directed what thus far (until right now, obviously), but of the five episodes I've watched, Joe (Gremlins) Dante has directed three of them, with two going to Pillsbury...and in a blind viewing, I've disliked two of Dante's, and loved both of Pillsbury's. Who would have expected that, coming from a man whose most notable works are Free Willy 3, and the classic Lifetime film Fifteen and Pregnant?

Hopefully it can build off of this and continue on its upward trajectory.

EPISODE RATING: 7.5/10
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[personal profile] froodle
My, what a difference a week can make! I watched this episode with my wife over a week ago, and was pretty disinterested in the story; it had a clever idea, as most of these do so far, but it wasn't particularly funny or engaging. Then, one thing lead to another in real life, and I never had time to write this review, setting me up for a re-watch that I was absolutely not looking forward to. While the bad news is that it's still not one of my favorite episodes, the good news is that it was more enjoyable than I remember it being just seven short days ago.

More weirdness abounds in Eerie, Indiana when Edgar Teller's briefcase suddenly vanishes into thin air...almost quite literally. Now if this were just an ordinary briefcase, that would be bad enough. But this briefcase has a petroleum-based banana flavoring that Edgar will be pitching to higher-ups at Things, Inc.; if they like what he's done, then it could be their next big project and lead Edgar to fame! If it's lost, on the other hand, then he will most certainly lose his job. Compounding the problem is the briefcase's history: it was an anniversary gift from Marilyn, so she feels like him losing it is a personal jab at her. Uh oh! Can Marshall and Simon get to the bottom of the mystery before the Teller family loses everything?

Well, of course they do! Marshall and Simon concoct a plan to lose something on purpose, just to see where it winds up. In this case, it's a large piece of luggage...that Marshall hides himself inside! Sure enough, he is whisked right off the street by Al, an older gentleman played by Dick Miller (one of those guys that you will look at and go, “Oh, I've seen him in something before!”), and then dropped into a hidden tube in a back alley moments before Simon can find him.

After a scary drop through a series of tubes with Argento-esque lighting, Teller ends up in a strange place run by a strange old man known as Mr. Lodgepoole. The large warehouse-style room is completely packed with random items; this is, as we learn, because Marshall has ended up in the “Bureau of Lost” the place where things go when you lose track of them. Well, to be fair, the reason people lose track of them here is because Al steals stuff right out from under people's noses.

Marshall wants to track down his father's briefcase to save his family, but Mr. Lodgepoole informs him that this is not a lost and found...in fact, he even has some troubles getting out the “f” word! It is instead a ploy to stimulate the economy. After all, as Mr. Lodgepoole testifies, if no one lost anything, then why would they have a reason to buy these things again? And if nobody's buying anything, then that sets us up for an economic crash of epic proportions (“You mean like the one when that actor guy was president?” Teller humorously asks).

Unlike most of the other episodes I've seen, this one has a nice little positive message thrown in there. After all the effort Marshall put into getting the briefcase back, it turns out that everything worked itself out: the banana goo that Edgar lost in his briefcase turns out to be part of a failed experiment, so there's no need for it (“It turns out people couldn't get the taste of diesel out of their mouths.”), while Marilyn forgives Edgar by buying him a brand new briefcase! There is no love lost and the episode ends on a happy note, with the family returning back to normal. Things don't go quite back to normal for Mr. Lodgepoole though...

The general pointlessness of this episode is its most endearing quality, but also its biggest flaw: It feels too pointless, especially for general audiences accustomed to the typical Saturday morning cartoons. The fact these items are just being taken (well, Lodgepoole takes offense at that term, deeming them “lost”) for no reason makes for some humorous moments, but it doesn't really lead to any kind of resolve, besides Lodgepoole's fate, and the simple message that love can fix anything, which could have been done in a much more straightforward manner (though, granted, it wouldn't have been an episode of “Eerie, Indiana”).

After the surprise strength of “ATM With a Heart of Gold”, this episode once again sets the series back a bit, though not nearly as far back as Dante did with his own “The Retainer”. Once again, it feels like a case of the show being weird for weirdness sake, rather than centering its weirdness around a common theme or clever idea.

EPISODE RATING: 5.5/10
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[personal profile] froodle
I didn't know what to expect going into this one, and with its lighthearted title, I was not looking forward to it in the least. I mean, I gathered that an ATM was going to be generous with its money—that much is obvious from its name—but how could that be made eerie, funny, or even remotely interesting? And after the debacle that was “The Retainer”, I was preparing for what could have been an early downhill slide for the entire series. Instead, it was the biggest surprise of its only season thus far, and while that might not sound like a huge accomplishment given that we are only three episodes in, I honestly mean that in the sincerest way possible.

Once again this story centers around the Teller family: The father, Edgar, has created an automated ATM that aims to be the friendliest such machine ever invented. To hammer this home, he gives it a computer-generated face, and some AI, allowing the smiling machine to offer up conversations and friendly banter with its users. The town doesn't really seem to care, though, as only a handful of people show up to its unveiling in a scene that would be sad if it weren't so funny.

Marshall has been spending a lot of time with kids his own age, which has left Simon all alone with no friends. Naturally, he turns to the talking ATM for companionship. The friendly machine, named Mr. Wilson, strikes up a friendship with Simon, and frequently hands him loads of bills, even though he does not have a bank account. This proves bad for the residents of Eerie, whose town goes bankrupt thanks to Mr. Wilson. But Simon doesn't care, because he's the one benefiting from the disaster. And why should he? He has everything he could ever want, the attention of older girls, and kids that were making fun of him now all want to be his friend. Can Marshall convince him to return his money and save the town? Or will Simon's obsession with the money be his downfall?

This episode plays its ridiculous premise for laughs, and that is why it manages to succeed. The (intentionally) cheesy scenes of Simon moving up the popularity ladder, simply because he has a virtually limitless supply of cash, function as spoofs of high school dramas and are well-executed. Mr. Wilson, on the other hand, is perfectly creepy, his nerdish computer-generated face and soothing, yet somehow haunting, voice suiting him very well. The way he “skips” is also a nice touch, and a rather realistic testament to early '90s technology. In other words, the effects are excellent in this one, and a large reason why it works at all.

I think the biggest drawback for me—and it's a big one--is that this episode breaks character for Marshall, by having him pick a group of popular jocks over his own friend. I understand that it's required for the rest of this episode to work, but considering how inseparable he and Simon are for the rest of the series, it just feels tacky, and not at all true to the series. Even after Marshall admits that the excitement of hanging out with them has worn off, he continues to hang out with them, despite getting nothing out of doing so...which paints him three episodes in as rather selfish and one-sided, something that couldn't be farther from the truth as the series wears on.

Overall, this one is still way better than I was anticipating, but is a far cry from the best this series has to offer.

EPISODE RATING: 6.5/10
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[personal profile] froodle

The story structure for “Eerie, Indiana” takes an interesting twist in this second episode, which is a story relayed to us by lead character Marshall Teller. In the introduction, told in the present time, Marshall’s parents are confused when Marshall is terrified of getting a retainer. As we soon learn, it has nothing to do with the fear of pain, or the fear of being made fun of, but rather because of what happened to the last friend of his that got one…

That friend was Steve Konkalewski, whose teeth refuse to straighten after five years of visits to a mad dentist. The evil tooth-doctor makes for him a “special” retainer, one that gives him the “gift” of hearing what dogs are thinking. In a rather interesting twist, dogs only appear to be friendly on the outside, a front because they are eventually planning to take over the world, something Steve figures out thanks to his newfound ability.

Marshall and Simon, his closest friends, quickly put two-and-two together after a series of odd occurrences, and develop a hunch that he can read the mind of dogs. To test this, Marshall uses a rather absurd experiment: He places a paper bag over Simon's head, then flips a coin and shows it to a dog. Once Steve is able to accurately read the outcome of the coin flip—via the dog's eyes—they are convinced of his superpower. (Would a dog really have an understanding of “heads” and “tails”? Am I putting way too much thought into this?)

This is a minor breakthrough, but Marshall is more intelligent than most kid's show heroes: He understands the absurdity of the whole situation, and realizes that no one will believe them without proof. And so he creates a recording device so that he can capture the sounds that Steve picks up via his retainer (the scenes of them trying to move him around like an antenna to get better reception is pretty clever stuff, despite the obvious outdatedness of it all). Well he also inadvertently picks up some nearby chatter, which leads him to a dog pound known for a high rate of euthanasia. (This is a show for kids?)

Earlier in the episode, an evil kennel warden is attacked by a lone dog who doesn't take kindly to the way the man treats the mutts (he even threatens to “toss them into the chamber”, which looks eerily like a cremation chamber). When our heroes arrive to find the source of the chatter (which are chants of “Freedom!”, by the way), there is a lone bloody bone propping open the door...obviously the bone of the warden, who was picked clean by the dogs. This is a show for kids?

Anyway, the canines don't appreciate Steve being able to monitor their thoughts, so they demand he gives them his retainer. The only problem? It's stuck to his face and he can't get it off. The flashback ends with the dogs chasing him out into the streets, at which point they presumably attack him, kill him, and forcibly take the retainer for themselves. I arrived at this conclusion because we flash back to the present, where Marshall has his own retainer, and calmly explains to a familiar dog that his retainer doesn't allow him to hear the dog's thoughts...and the dog responds by coughing up Steve's old retainer, leading Marshall to contemplate the possible fate of his friend.

It's not a very good episode overall, mainly because it lacks the joyful absurdity of the premiere. There are precious few laughs, and none of the off-the-wall fascination from the first one, making this one feel like a complete dud. Steve just isn't really all that fascinating of the character to center an entire story around, and the retainer idea—while it's clearly going for the offbeat—never gets its feet off the ground. On the flipside, I'd say that Marshall's blandness is already starting to grow on me...it's a welcome change from the over-the-top characters in most such shows.

Regardless, I'd file this one under “sophomore slump” for sure.

RATING: 4/10

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